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Reaserch

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samual:
Good to know I'm not the only one! Would be interested what the Developers think?

geever:
well, time stops when a research topic is finished, you're notified to that. there was a request which is not to hard to do to be able to configure "messageoptions" to throw a popup on certain events. I think it could be done.

But queue for research is not useful imho. It's not, because often you wanna research a topic, then a topic was just opened due to this finished one and so..

-geever

Nokim:

--- Quote from: geever on August 03, 2012, 05:35:42 pm ---But queue for research is not useful imho. It's not, because often you wanna research a topic, then a topic was just opened due to this finished one and so..

--- End quote ---
Anyway it's better to get something else researched then nothing. ;) And player always can reassign scientists to another topic. But usual thing will be just reorder topics on one's completion according to current priorities.

Beric:
I would prefer something like Civ, where you're required to have something researching at all times (i.e. you can't unpause until you select a tech). Perhaps the research menu pops up and you're prompted to pick something?

Nokim:

--- Quote from: Beric on August 14, 2012, 09:00:00 am ---Perhaps the research menu pops up and you're prompted to pick something?

--- End quote ---
New tech NN in the late game? ;)

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