General > Discussion

Reaserch

(1/3) > >>

samual:
Hi,

in the last time, I have forgotten very often to research something. You can blame me. It just came into my mind, that it's not the intention of the game to have scientists doing nothing.

So I was asking myself some things:
- Wouldn't it be possible to have a queue of things to research?
- So that by default the next on is selected?
- And as in Production you will get a warning when the queue is empty?

I know new things are coming up after research, but you could change order and move them up or down. Just think it would help and would mimic the process of production very much.

Nokim:
That happens to me too sometimes, so i second this idea. Actually all available researches can be queued by default and player just reorder them or reassign scientists as he likes. If research would spend more then just research time, say aliens, UFO parts, some resources or big sums of money - that will be another story.

Jon_dArc:
On a tangent, it would also be nice to have a reason to split your efforts in a single base other than the occasional edge case where two mutually-nonrequisite techs are both required to be useful (the only case I can think of is DF Cartridge and any of the three personal laser weapons).

~J

Wh1sper:
I have forgotten new research, also.
How about generating a new reminder email from the angry scientists, because they are having nothing to do and hanging around in the casino and playing UFO AI online all the time?  ;D

Nokim:

--- Quote from: Jon_dArc on August 01, 2012, 04:17:46 pm ---the only case I can think of is DF Cartridge and any of the three personal laser weapons

--- End quote ---
Even in that case it's better to finish one thing and start another - both will be researched in same time but you can start production earlier.

Navigation

[0] Message Index

[#] Next page

Go to full version