Hi Koba. It's a nice reworking of the existing concept. There are all sorts of stretches in the UVs for the existing model so it would be nice to have a new one.
However, as ShipIt said, replacing a dropship entails a considerable amount of work. Personally, I would like to replace all of the dropships one day. But in order for your dropship to be good enough to justify the work, it will need to satisfy several conditions of our next generation of artwork:
1. It must have landed and in-flight variations.
2. It must have
VTOL capability and have some explanation for how it lands (I'm not too concerned whether that's landing gear, skids, stabilizing arms, or whatever)
3. It must match the in-game specifications (1 nose-mounted light weapon, space for 8 soldiers).
4. It must fit onto a single-width RMA tile (2x1 or 3x1 -- the key is to be able to fit it into the width of a street in-game).
5. It must include high-quality normalmaps -- and I suspect the only way to get these is to bake them using a hi-poly source model.
It's a lot to ask, of course, but your model work so far is really nice.