Development > Artwork
Restyling Mesh&Texture Firebirb
Crystan:
Definitely better. :)
H-Hour:
I don't think that camo is working for you. It obscures the shape of the model and aircraft don't really use camo these days anyway. Giving it a flat metal look will help it appear more futuristic.
Also, in my opinion you should rethink your concept for what you want the skin to accomplish. Take a look at the new stiletto. The way Origin did the skin really visually pieces the aircraft's body together. When I see it, I feel like I can see how it was put together in the shop. It's also got some nice sleek lines that help bring out its shape. The nose and the cockpit area in your model are really unique, but the skin just makes it look very basic and doesn't highlight any of its unique shapes.
kOba:
Work in progress
H-Hour:
It's looking much better, I think. Check the images for a couple comments.
kOba:
per il normalmap dovrai attendere che completi la texture del colore.
you have to wait for the normalmap to complement the texture of the color.
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