Development > Artwork
Restyling Mesh&Texture Firebirb
TrashMan:
--- Quote from: H-Hour on July 30, 2012, 10:39:20 am ---To clarify, we only need a high-quality normalmap. But the only way I know how to produce this is from a hi-poly model that is used to bake a normalmap into a low-poly model.
--- End quote ---
One can use nDo or EasyBump to get that effect from a prepared greyscale texture.
TrashMan:
--- Quote from: Crystan on July 30, 2012, 12:44:43 pm ---D: (view attachment)
Anyway i really like the new version. Especially the cockpit looks awesome - looks better in connection with the new stiletto, which have a similar cockpit design atleast in my opinion.
--- End quote ---
That's a UV mapping or texture problem.
H-Hour:
--- Quote from: TrashMan on July 30, 2012, 10:12:12 pm ---One can use nDo or EasyBump to get that effect from a prepared greyscale texture.
--- End quote ---
In my experience, creating normalmaps from heightmaps (greyscale textures) works fine for hard edges, but not very well for curved surfaces.
kOba:
problem solved
kOba:
improved landing Cart ;D
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