Development > Artwork

Restyling Mesh&Texture Firebirb

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TrashMan:

--- Quote from: H-Hour on July 30, 2012, 10:39:20 am ---To clarify, we only need a high-quality normalmap. But the only way I know how to produce this is from a hi-poly model that is used to bake a normalmap into a low-poly model.

--- End quote ---

One can use nDo or EasyBump to get that effect from a prepared greyscale texture.

TrashMan:

--- Quote from: Crystan on July 30, 2012, 12:44:43 pm ---D: (view attachment)

Anyway i really like the new version. Especially the cockpit looks awesome - looks better in connection with the new stiletto, which have a similar cockpit design atleast in my opinion.

--- End quote ---

That's a UV mapping or texture problem.

H-Hour:

--- Quote from: TrashMan on July 30, 2012, 10:12:12 pm ---One can use nDo or EasyBump to get that effect from a prepared greyscale texture.

--- End quote ---

In my experience, creating normalmaps from heightmaps (greyscale textures) works fine for hard edges, but not very well for curved surfaces.

kOba:
problem solved

kOba:
improved landing Cart  ;D

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