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Author Topic: Restyling Mesh&Texture Firebirb  (Read 34872 times)

Offline TrashMan

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Re: Restyling Mesh&Texture Firebirb
« Reply #15 on: July 30, 2012, 10:12:12 pm »
To clarify, we only need a high-quality normalmap. But the only way I know how to produce this is from a hi-poly model that is used to bake a normalmap into a low-poly model.

One can use nDo or EasyBump to get that effect from a prepared greyscale texture.

Offline TrashMan

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Re: Restyling Mesh&Texture Firebirb
« Reply #16 on: July 30, 2012, 10:13:32 pm »
D: (view attachment)

Anyway i really like the new version. Especially the cockpit looks awesome - looks better in connection with the new stiletto, which have a similar cockpit design atleast in my opinion.

That's a UV mapping or texture problem.

Offline H-Hour

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Re: Restyling Mesh&Texture Firebirb
« Reply #17 on: July 30, 2012, 11:22:56 pm »
One can use nDo or EasyBump to get that effect from a prepared greyscale texture.

In my experience, creating normalmaps from heightmaps (greyscale textures) works fine for hard edges, but not very well for curved surfaces.

Offline kOba

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Re: Restyling Mesh&Texture Firebirb
« Reply #18 on: July 31, 2012, 01:11:25 am »
problem solved

Offline kOba

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Re: Restyling Mesh&Texture Firebirb
« Reply #19 on: August 04, 2012, 03:48:55 am »
improved landing Cart  ;D

Offline Crystan

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Re: Restyling Mesh&Texture Firebirb
« Reply #20 on: August 04, 2012, 11:05:11 am »
Holy crap, that thing looks awesome! Great improvments to the old one! Btw. i love the new engine. Cant wait to see it textured, so i can write a news about that on indiedb!
« Last Edit: August 04, 2012, 11:09:55 am by Crystan »

Offline H-Hour

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Re: Restyling Mesh&Texture Firebirb
« Reply #21 on: August 04, 2012, 10:50:24 pm »
Looks promising. I have one request. Can you lower the floor of the cargo bay (area where soldiers will stand)? That way they don't have to jump down so far to the ground when they exit.

Offline Wh1sper

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Re: Restyling Mesh&Texture Firebirb
« Reply #22 on: August 05, 2012, 11:17:02 am »
Can you lower the floor of the cargo bay (area where soldiers will stand)? That way they don't have to jump down so far to the ground when they exit.
On the other hand, standing a bit above the scene is always good for the rocket launcher and sniper in the first turns. As long as nobody braeke his feets :-)

Offline Crystan

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Re: Restyling Mesh&Texture Firebirb
« Reply #23 on: August 05, 2012, 11:26:39 am »
On the other hand, standing a bit above the scene is always good for the rocket launcher and sniper in the first turns. As long as nobody braeke his feets :-)
Add a "Mind the step!" sign. :D

Offline H-Hour

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Re: Restyling Mesh&Texture Firebirb
« Reply #24 on: August 05, 2012, 11:54:47 am »
On the other hand, standing a bit above the scene is always good for the rocket launcher and sniper in the first turns. As long as nobody braeke his feets :-)

It's not about that. It's about consistency across our maps regarding what heights a soldier can or can not walk up/down (currently we're not very consistent in this). The height in kOba's model would require some kind of jumping animation our soldiers don't have. Depending on the pathfinding code's preferences, it could also require the construction of invisible ramps in the map that would leave soldiers floating on adjacent tiles.

Offline kOba

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Re: Restyling Mesh&Texture Firebirb
« Reply #25 on: August 05, 2012, 12:19:19 pm »
Then completed changes ....

I completed the series of reactors VTOL and I made ​​two versions

The first and similar to the original

distorts the concept of making the second fixed reactors
(I thought that having a reactor pressure could make those fixed lifting)

You can, however, a third, if you prefer I can restore the original setting with 4 reactors VTOL and the reservoir or container that is fixed.
« Last Edit: August 05, 2012, 12:21:08 pm by kOba »

Offline kOba

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Re: Restyling Mesh&Texture Firebirb
« Reply #26 on: August 05, 2012, 12:20:09 pm »
and again

Offline TrashMan

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Re: Restyling Mesh&Texture Firebirb
« Reply #27 on: August 13, 2012, 10:40:50 am »
Looks a bit too fat to me. Or should I say too tall.

Offline Crystan

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Re: Restyling Mesh&Texture Firebirb
« Reply #28 on: August 13, 2012, 01:30:57 pm »
Looks a bit too fat to me. Or should I say too tall.
Probably because of the gear. Besides i dont mind if its a bit fatter - its a transporter.

Offline kOba

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Re: Restyling Mesh&Texture Firebirb
« Reply #29 on: August 27, 2012, 07:43:18 pm »
incomplete first draft ...