Development > Artwork

Restyling Mesh&Texture Firebirb

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kOba:
Hello Friends
Eventually I put there, I decided to redo without distorting the FIREBIRD, eliminating things that just did not like. migliornadolo total up the texture .....
For obvious reasons (the time) I'm still working on the mesh, of course I wanted to submit it to your judgment ... but independently of it will proceed along the path that I have set.
The judgments are welcome, but will be considered only if they tantalize my interest ...
If you compliment even the most welcome ... thank you!

Crystan:
Finally, someone rework the firebird! I think it looks really nice so far! :)

ShipIt:
You should keep in mind that we do not only need a new model. Somebody needs to create the clips for it in the mapeditor and replace the existing ones on all (~40) maps we have at the moment. Don´t take me wrong, but if you don´t want to do that by yourself, the new model needs to be a real, significant improvement.

And the first thing a new model would need imo is some kind of a landing gear. Landing like the actual Firebird does is something I cannot imagine any military aircraft should (and would) ever do.

Imho an alternative model for the Raptor is something we would need much more urgently.

Crystan:

--- Quote from: ShipIt on July 29, 2012, 09:52:15 am ---Imho an alternative model for the Raptor is something we would need much more urgently.

--- End quote ---
Why, somthing wrong with it? Actually i think its the best looking transport atm. Oh and what i always asked my self - why dont we use the model in the battlescape as well? Cant we just cut the ship into pieces for the interior levels?

H-Hour:
Hi Koba. It's a nice reworking of the existing concept. There are all sorts of stretches in the UVs for the existing model so it would be nice to have a new one.

However, as ShipIt said, replacing a dropship entails a considerable amount of work. Personally, I would like to replace all of the dropships one day. But in order for your dropship to be good enough to justify the work, it will need to satisfy several conditions of our next generation of artwork:

1. It must have landed and in-flight variations.

2. It must have VTOL capability and have some explanation for how it lands (I'm not too concerned whether that's landing gear, skids, stabilizing arms, or whatever)

3. It must match the in-game specifications (1 nose-mounted light weapon, space for 8 soldiers).

4. It must fit onto a single-width RMA tile (2x1 or 3x1 -- the key is to be able to fit it into the width of a street in-game).

5. It must include high-quality normalmaps -- and I suspect the only way to get these is to bake them using a hi-poly source model.

It's a lot to ask, of course, but your model work so far is really nice.

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