Technical support > Windows

Problem starting UFO AI Vers. 2.4 - program crashes after start

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Pink_Lollipop:
---- endianness initialization -----
found little endian system

---- filesystem initialization -----
Adding game dir: /usr/local/games/ufoai/base
Adding game dir: ./base
Added packfile ./base/0base.pk3 (15 files)
Added packfile ./base/0maps.pk3 (740 files)
Added packfile ./base/0materials.pk3 (57 files)
Added packfile ./base/0media.pk3 (11 files)
Added packfile ./base/0models.pk3 (2346 files)
Added packfile ./base/0music.pk3 (46 files)
Added packfile ./base/0pics.pk3 (1056 files)
Added packfile ./base/0shaders.pk3 (37 files)
Added packfile ./base/0snd.pk3 (354 files)
Added packfile ./base/0textures.pk3 (1767 files)
Added packfile ./base/0ufos.pk3 (109 files)
Adding game dir: C:\Dokumente und Einstellungen\Ronald\Anwendungsdaten\UFOAI/2.4/base
using C:\Dokumente und Einstellungen\Ronald\Anwendungsdaten\UFOAI/2.4/base for writing
executing filesystem.cfg
executing default.cfg
couldn't execute dedconfig.cfg

----- network initialization -------
libcurl/7.25.0 GnuTLS/3.0.17 zlib/1.2.6 libidn/1.24 libssh2/1.4.0 initialized.

------ server initialization -------
added 8 maps to the mapcycle

----------- parse scripts ----------
56 script files
...  0: extension
...  1: headgear
...  2: right
...  3: left
...  4: backpack
...  5: belt
...  6: holster
...  7: armour
...  8: floor
...  9: equip
Shared Client/Server Info loaded
...108 items parsed
... 31 damage types parsed
... 32 equipment definitions parsed
... 10 inventory definitions parsed
... 22 team definitions parsed
executing dedicated.cfg
===============================================================
| CVAR                           | DESCRIPTION                |
===============================================================
| sv_enablemorale                | activate morale            |
| sv_teamplay                    | activate teamplay          |
| sv_ai                          | activate ai (aliens)       |
| ai_autojoin                    | auto join of ai players    |
| ai_numactors                   | number of ai opponents     |
| ai_equipment                   | equipment def the ai uses  |
| ai_alien                       | alien team                 |
| ai_civilian                    | civilian team              |
| sv_maxsoldiersperplayer        | max soldiers per player    |
| sv_maxsoldiersperteam          | max soldiers per team      |
| sv_maxclients                  | max client amount          |
===============================================================

Available gametypes:
1on1
  sv_teamplay = 0
  sv_maxclients = 2
  sv_maxsoldiersperplayer = 4
  sv_maxsoldiersperteam = 4
  ai_numactors = 0
  sv_ai = 0
1on1on1
  sv_teamplay = 0
  sv_maxclients = 3
  sv_maxsoldiersperplayer = 4
  sv_maxsoldiersperteam = 4
  ai_numactors = 0
  sv_ai = 0
2on2
  sv_teamplay = 1
  sv_maxclients = 4
  sv_maxsoldiersperplayer = 4
  sv_maxsoldiersperteam = 8
  ai_numactors = 0
  sv_ai = 0
2on2on2
  sv_teamplay = 1
  sv_maxclients = 6
  sv_maxsoldiersperplayer = 4
  sv_maxsoldiersperteam = 8
  ai_numactors = 0
  sv_ai = 0
3on3
  sv_teamplay = 1
  sv_maxclients = 6
  sv_maxsoldiersperplayer = 2
  sv_maxsoldiersperteam = 6
  ai_numactors = 0
  sv_ai = 0
3on3on3
  sv_teamplay = 1
  sv_maxclients = 9
  sv_maxsoldiersperplayer = 2
  sv_maxsoldiersperteam = 6
  ai_numactors = 0
  sv_ai = 0
4on4
  sv_teamplay = 1
  sv_maxclients = 8
  sv_maxsoldiersperplayer = 2
  sv_maxsoldiersperteam = 8
  ai_numactors = 0
  sv_ai = 0
4on4on4
  sv_teamplay = 1
  sv_maxclients = 12
  sv_maxsoldiersperplayer = 2
  sv_maxsoldiersperteam = 8
  ai_numactors = 0
  sv_ai = 0
coop2
  sv_teamplay = 1
  sv_maxclients = 2
  sv_maxsoldiersperplayer = 4
  sv_maxsoldiersperteam = 8
  ai_numactors = 8
  sv_ai = 1
coop3
  sv_teamplay = 1
  sv_maxclients = 3
  sv_maxsoldiersperplayer = 2
  sv_maxsoldiersperteam = 6
  ai_numactors = 6
  sv_ai = 1
coop4
  sv_teamplay = 1
  sv_maxclients = 4
  sv_maxsoldiersperplayer = 2
  sv_maxsoldiersperteam = 8
  ai_numactors = 8
  sv_ai = 1

To change the gametype, just change the cvar gametype to one of the above shown types
set gametype to: coop2
  sv_teamplay = 1
  sv_maxclients = 2
  sv_maxsoldiersperplayer = 4
  sv_maxsoldiersperteam = 8
  ai_numactors = 8
  sv_ai = 1
setting game random seed to 38186
------- Loading game.dll -------
not found at '/usr/local/lib'
not found at 'C:\Dokumente und Einstellungen\Ronald\Anwendungsdaten\UFOAI/2.4/base'
found at './base'
Master server at [http://ufoai.org/] - sending a ping
checksum for the map 'fueldump': 4136802803
ufo script checksum 2711279429
-------------------------------------
====== UFO Initialized ======
=============================
==== InitGame ====
Spawned ai player for team 0 with entnum 46
Spawned ai player for team 0 with entnum 47
Spawned ai player for team 0 with entnum 48
Spawned ai player for team 0 with entnum 49
Spawned ai player for team 0 with entnum 50
Not enough spawn points for team 0
Created AI player (team 0)
Spawned ai player for team 7 with entnum 51
Spawned ai player for team 7 with entnum 52
Spawned ai player for team 7 with entnum 53
Spawned ai player for team 7 with entnum 54
Spawned ai player for team 7 with entnum 55
Spawned ai player for team 7 with entnum 56
Spawned ai player for team 7 with entnum 57
Spawned ai player for team 7 with entnum 58
Created AI player (team 7)
Used inventory slots after ai spawn: 0
sending heartbeat

Pink_Lollipop:
what is the port number?

Pink_Lollipop:
Driver date is 27.01.2004 - Version 6.14.10.6422

Sandro:

--- Quote from: Pink_Lollipop on July 25, 2012, 10:06:02 pm ---While using the ufoded as starting the game, it is waiting idle for connection with server

--- End quote ---

That's not a crash -- It's a correct behaviour.

Pink_Lollipop:
Ufo AI crashes when I want to play the game on my own.

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