General > Discussion

Feedback

(1/3) > >>

Tyrranus:
So Ive been playing it off and on for a little under a week, and on the whole I love it. There are a few issues that bug me tho that I thought worth offering my perspective on.

Ive only played the Full Campaign on Standard Difficulty so I dont know if these are specific to this game type or not but here goes:
1)Research times are disgustingly long for even early techs
2)Manufacturing times are similarly too long
3)The availability of replacement soldiers, pilots, and new scientists is WAY too low per month.
3a)Given the huge tech times I figured the only way to get around that was a ton of labs and new scientists but you just cant get ahold of enough :/
4)The power level difference between the Scout UFO(the first seen) and the Fighter UFO(second seen) is WAY too dramatic. Ive launched 2 interceptors at the same time at them and loose both without killing the UFO every time.
4a)This would be less of an issue if you could upgrade your weapons faster but as you cannot...

Lastly..a question :)
What determines if you can auto battle on a map or not? It seems kinda random if that button is grayed out or not.

-----
edit:
An idea to help with the scientist issue, when you build a new lab, have it come with 5 scientists
-----

H-Hour:
1-4 are all undergoing adjustments for the next release.

Nokim:
4. unarmed scout and armed fighter? It's really BIG difference :)
I'm now playing on hard difficulty with minimal save/load. Well, first three months were difficult. And VERY insufficient funding. So i now see Corruptors and have not enough money to build forth base, third is barely operational.

--- Quote from: H-Hour on July 24, 2012, 06:53:04 pm ---1-4 are all undergoing adjustments for the next release.

--- End quote ---
About adjustments... Saracen now is useless. They are fast but you can't equip it with sparrowhawk missiles, others weapons just is not effective enough and can be used only as secondary, so it's useless until you got particle beam weapons. And UFOpedia states that Saracen can take more damage then Stiletto - that's not true.

Battlescared:
A secondary aspect of the game is learning how to manage your economy and finances.  If you're running out of money it's because you're expanding too fast.  Hold back and plan your finances out.  Use the statistics to see how much you need to save each month to cover shortfalls.  I always play on at least hard mode and never have issues with funding or country happiness.  Don't sell captured UFO's to the highest bidder, sell them to disgruntled countries.  The extra money isn't worth it, and their happiness improves.  Sell all your captured technology.

Tyrranus:
Mechanically for item 4 Im just saying there should be something in the middle. First UFO can be shot down with 1 interceptor w/o issue. The second should be a bit too much for just 1 interceptor but doable with 2. Third should be just outside possible for 2 interceptors unless they've upgraded their weapons


--- Quote from: H-Hour on July 24, 2012, 06:53:04 pm ---1-4 are all undergoing adjustments for the next release.

--- End quote ---

Great to hear :)

Navigation

[0] Message Index

[#] Next page

Go to full version