General > Discussion

New wound and healing system on 2.5-dev

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kurja:
I'm not seeing indications of number of wounds, and medkits still have unlimited "shots" (they now have different fire modes though). When viewing wounded soldier's health stats in battlescape, there's a small exclamation mark-style symbol by the health figure which turns green after a medkit has been used. Is this right? Seems like something would not be quite in place.

DarkRain:
There's no number of wounds, the little icons that appear in the health and stats window show where the soldier is wounded: head, arms, torso, legs (if you hover over it you should see a tooltip showing the part affected and the amount of bleeding, if any)
Medikits with unlimited ammo is a bug or maybe you have modifications to weapons.ufo?

kurja:

--- Quote from: DarkRain on August 05, 2012, 08:52:48 pm ---There's no number of wounds, the little icons that appear in the health and stats window show where the soldier is wounded: head, arms, torso, legs (if you hover over it you should see a tooltip showing the part affected and the amount of bleeding, if any)
Medikits with unlimited ammo is a bug or maybe you have modifications to weapons.ufo?

--- End quote ---

I've no modifications. I'll test it out further, maybe it's working as intended and I just need to learn the new stuff...

I didn't think to hover over the symbol.

Nokim:

--- Quote from: DarkRain on August 05, 2012, 08:52:48 pm ---There's no number of wounds, the little icons that appear in the health and stats window show where the soldier is wounded: head, arms, torso, legs (if you hover over it you should see a tooltip showing the part affected and the amount of bleeding, if any)

--- End quote ---
Tooltip on hovering wounds works in hospital but not on battlescape. Bug?

--- Quote from: kurja on August 05, 2012, 10:15:18 pm ---I've no modifications. I'll test it out further, maybe it's working as intended and I just need to learn the new stuff...

--- End quote ---
They should have 5 shots. Enough to save life usually.

Triaxx2:
I've always considered that Medikits are something like a box of those square white bandages, with a built-in stimulant ampule, that dispenses when you slap it on. Which means that while they might be 'saved' with a medikit in the field, once all the aliens are defeated and you're not being shot at/in fear for your life, you can focus and pay some more proper attention to various wounds and injuries.

So you might triage in the field, but once you've got them back to the dropship, you have some slightly more potent recovery tools at your disposal. Not a full hospital, but something like an ambulance, so it's not 'only what can be done with what I have'.

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