Development > Artwork

Geoscape Alien Gunboat

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ShipIt:

--- Quote from: Lord Drake on July 18, 2012, 09:51:23 am ---ShipIt:
Where does it say it has four engines?

--- End quote ---

The numbers are defined in components.ufo. If the player disassembles an undamaged Gunboat, he will get four alien propulsion.

Of course this is a design decision and I cannot decide if its really that imortant. Imo, if the game says the UFO has four engines, we should go with it.

H-Hour:
ShipIt: you are of course right that ideally the art should follow design. But in this case I think we are bound (for the time being) to the artwork we have, simply because it's so hard to get the artwork we need. For that reason, we should adjust the number of components (engines) to match the design of the model and prefab (2 engines).

Lord Drake:
I just did two engines since that is what the prefab had. I can add more if I need to.

Have you considered that perhaps what you get in game isn't in fact a whole engine? Maybe the engines use multiple propulsion units.
They're aliens, you can come up with just about anything.


EDIT: OP updated. Just awaiting feedback.

ShipIt:

--- Quote from: H-Hour on July 18, 2012, 06:32:14 pm ---ShipIt: you are of course right that ideally the art should follow design. But in this case I think we are bound (for the time being) to the artwork we have, simply because it's so hard to get the artwork we need. For that reason, we should adjust the number of components (engines) to match the design of the model and prefab (2 engines).

--- End quote ---

In this case I honestly disagree. The Gunboat UFO is an advanced alien Fighter, bigger, faster, with more and better weapons than the Fighter. He needs the additional power to mach this approach.

Also, we do not have a lot of artwork yet, so it would not be much of an effort if we do it now. Else it will never be done. So, if Lord Drake is willing to add two more engines to his model as he said, I will spent some additional minutes of my time and add them on our maps/prefabs, too. We would only need to decide were to place them.


--- Quote from: Lord Drake on July 18, 2012, 06:57:21 pm ---Have you considered that perhaps what you get in game isn't in fact a whole engine? Maybe the engines use multiple propulsion units.

--- End quote ---

That sounds plausible. If we can incorporate something like this into the research text for the Gunboat, it would do the trick, too.

H-Hour:

--- Quote from: ShipIt on July 19, 2012, 07:03:11 am ---So, if Lord Drake is willing to add two more engines to his model as he said, I will spent some additional minutes of my time and add them on our maps/prefabs, too. We would only need to decide were to place them.

--- End quote ---

Ok, you're right. Can you coordinate with Lord Drake and check with Kildor (who designed the gunboat) to make this happen?

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