Development > Artwork
Geoscape Alien Gunboat
geever:
--- Quote from: Lord Drake on July 17, 2012, 09:26:00 am ---Still need to find a script that will work with 2.63 to convert into a .md2.
--- End quote ---
Or someone loads your model into a Blender 2.42 and export it with the old script... ;)
Exporting shouldn't be the biggest problem...
-geever
Lord Drake:
True, though I should still figure out how to do it on my own. :)
I also need a way to open a .md2 to retrieve some textures.
So, any more changes before I UV map?
H-Hour:
--- Quote from: Lord Drake on July 17, 2012, 06:27:58 pm ---I also need a way to open a .md2 to retrieve some textures.
--- End quote ---
Are you looking for the textures of the other UFO maps? You don't need to open any MD2 files. Check /base/models/geoscape/ for the texture files.
--- Quote from: Lord Drake on July 17, 2012, 06:27:58 pm ---So, any more changes before I UV map?
--- End quote ---
Looks ready to go to me. Don't worry about normal, specular or glow maps (we don't support bump maps). None of our existing UFO models have them. A simple diffuse texture is fine.
If normalmaps are ever to be done right the models would have to be rebuilt from scratch at a higher detail level with baked-in mapping to a low-poly model anyway.
Many thanks for working on this as it is one of the last remaining hurdles to getting the gunboat working fully in-game.
ShipIt:
I still think the UFO should show four engines, as specified.
Lord Drake:
H-Hour:
Ah, you're right. Stupid me.
Mmk, I'll start UV mapping then.
I just aw that this hadn't been done yet and I figured it was both a good chance to practice and a way to help out the game I'm enjoying. ^^
ShipIt:
Where does it say it has four engines?
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