Development > Artwork

Geoscape Alien Gunboat

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geever:

--- Quote from: H-Hour on July 16, 2012, 08:27:14 pm ---It looks good. Since this will only ever be seen from a distance, you can probably shave some extra polys off of the engines. But it's up to you.

--- End quote ---

We will need model for the menus too (Disassembling, UFO Yards), keep it in mind when lowering the poli-count / quality please!

-geever

Lord Drake:
Okay, I should be able to cut off a few polys without issue.

For disassembly or the UFO yard, will you need to see the underside? I left out any detail there since it's a Geoscape model and I didn't want to make details no one would see.

EDIT: Updated vertice and face count. You can't actually see any changes in the model so I didn't bother updating the image.

geever:

--- Quote from: Lord Drake on July 16, 2012, 09:53:28 pm ---For disassembly or the UFO yard, will you need to see the underside? I left out any detail there since it's a Geoscape

--- End quote ---

In Production/Disassembly window and UFO Paedia the model is rotated and/or can be rotated by the player, so yes at least don't make it empty or simply flat... :)

Thanks!
-geever

Lord Drake:

--- Quote from: geever on July 16, 2012, 10:55:55 pm ---In Production/Disassembly window and UFO Paedia the model is rotated and/or can be rotated by the player, so yes at least don't make it empty or simply flat... :)

Thanks!
-geever

--- End quote ---
Okay, but does it use the Geoscape model? Kildor created the Battlescape model.

Crystan:

--- Quote from: Lord Drake on July 16, 2012, 11:03:09 pm ---Okay, but does it use the Geoscape model? Kildor created the Battlescape model.

--- End quote ---

Yes the UFOpedia uses the geoscape model. Kildors battlescape "model" isnt something that you would call a model. Its actually something that i would call "modeled level geometry" (aka prefab) that you cant use somewhere else - thats why we need a md2 model. Anyway youre doing a nice job with the model (afait), good work.

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