Development > Artwork
Geoscape Alien Gunboat
Lord Drake:
Okay first off all, I have no idea what I'm doing so I'm just posting this to figure out if I'm even going in the right direction.
Second, I'm working off of this screenshot so there is a fair bit I can't see.
Third, I'm a lousy modeller so I apologize for probably wasting your time. ^^'
Update: 7/13/12
Restarted with Blender.
Attachment one shows what happened to the Wings Model.
Attachment two is the current progress with Blender.
Update: 7/15/12
Attached image is the current state of the model.
Just waiting to find out if anything else needs to be changed before I start on a UV map.
The model now has 786 vertices.(That was actually half the number of Vertices. x.x)
Update: 7/16/12
Reduced the number of Vertices and faces.
It now has 932 Vertices and 924 faces.
Update: 7/17/12
Added the skids on the underside.
Model is now 992 Vertices and 972 faces.
Update: 7/18/12
Model now has one of the worst texture jobs you will ever see. XD
I used the Corrupter's texture on the model btw.
I did have to add a couple vertices to line some seams up on the UV, but only two.
Upate: 7/30/12
Sorry for the delay, I've not been able to concentrate on working on this for a little while.
Anyway, I've added the second pair of engines, the UV map still needs to be done and a new texture needs to be made. (I'm terrible with that unless using photo-textures)
The poly count has gone up a fair bit as well as the engines are the most poly heavy part of this model.
Update: 9/7/12
Attached .blend and .obj files to OP. These contain the model and first UV map for the 4 engine version of the model.
H-Hour:
Welcome to the forums Lord Drake. I'd say you're getting there. I would reduce the size of the wings some. At the moment the fuselage seems to narrow compared to Kildor's battlescape version. The wings should be about twice the width of the fuselage.
You should also expand the length of the fuselage on either side, so that the back goes back farther and the front goes forward farther.
If you want to check the other geoscape models, to steal parts of the texturing for the gunboat, you can find them at /base/models/geoscape/ufo*.
Lord Drake:
Thanks for the welcome. Is that any better? (Updated OP)
I'd like to check the other models but as of right now I don't have any means of viewing a .md2 or .md3. I've looked at a few tools and the most likely one I found is QuArk, but it says that UFOAI is unsupported.
Also, is there another shot of Kildor's model that shows the top? I'd like to start giving my draft a 3rd dimension.
H-Hour:
Here are four shots. The textured shots are in perspective view, with the camera manually positioned (ie - not exact). The grid views are the exact dimensions from top/side if that's easier for you.
Lord Drake:
Thanks for the reference images. That'll help more then I thought since I somehow fudged my Wings model. Seems I'm going to have to re-familiarize myself with blender.
By the way, are there any .md2 or .md3 viewers/editors out there that you would recomend?
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