General > Discussion
tristate reaction-fire
sirg:
Maybe a "small bug" would be fine, meaning that in a situation like the aliens shows briefly behind a window it's kind of "natural" for the soldier to be surprised. I some cases, reaction fire feels like cheating. In X-Com there were soldiers with good reactions and poor reactions, because the game featured the "reaction skill". Anyway... don't understand me wrong... it's OK even how reaction fire is now :) and I'm certain you will fix it, but think about the reactions skill... right now each soldier has Bruce Lee reflexes :)
Nevyn:
What would be nice would be if the fire mode the soldier uses in reaction fire could be unassociated from the amount of TU's he uses(and if he uses TU's from the next turn)
So that you could have a sniper on reaction fire but only using aimed shots, and using all the TU's he has and next turns if he needs, and a plasma rifle guy covering a hall way with the wide burst ray fire option, using all his time units etc...
So that you have a lot more options for how to cover your soldiers for enemy team movement.
Noone:
Reaction Fire Mode 1 means that the soldier does only one Shot mode 2 means he will spend all the Time Units of his next turn (if there is enough Alien activity) But i also would at least have the chance to choose wich Firemode the reaction Fire has, i really got annoyed when my tachyon-rifle-Soldier shot in first mode at an Alien walking out a door i covered with my whole Team. Well the alien was dead, just as half of my tem :roll:
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