General > Discussion
tristate reaction-fire
decay:
hi!
does reaction-fire mode 2 make any difference to mode 1?
great project btw. :D
ubequitz:
In RC5 reaction-fire is kind of broken... only the first of a series of patches to fix reaction-fire was merged from the development version to branch (from which the RC series is created). Some changes were also made to the TU allocation for reaction-fire mode which makes the second ("two-tick" reaction mode) very non-intuitive (indeed it is rare that it behaves differently from the first mode since it is highly unlikely your soldiers will have sufficient TUs remaining to take multiple shots). For RC6 reaction-fire will be vastly improved and the second mode for reaction-fire will actually allow your troops to take multiple shots in their reaction-fire turn.
decay:
thanks for your reply! the 2nd mode will be very usefull :)
sirg:
About reaction fire - it doesn't always work, and even though I double "tick" the reaction fire button, and some TUs get wasted for that, after I spend all of my remaining TUs for movement, inventory, etc, the actor doesn't use the RF if an alien gets close.
I have a suggestion: how about normal reaction fire (one check) to make the soldier use all the saved TUs for RF and the ones left from the previous turn for taking one or several shots (if enough TUs) using the primary fire mode of the weapon, and for double checked RF to use the secondary, more powerfull mode, of the weapon?
Besides, you could make a smarter RF mode, preventing the soldier to use all the TUs for shoting an alien twice if just one will be enough to kill it. Thus, the soldier can use RF multiple times in a turn, if has enough TUs for several shots. Some weapons, like pistols, require less TUs.
ubequitz:
As you noted sirg, in RC5 reaction-fire is often not triggered even if the alien walks nearby! This was a major bug (some patches were merged to "improve "reaction-fire but they actually made it buggy... and later patches that fixed this were not merged). So stay tuned for RC6 where it will be a lot better (still reaction-fire in RC6 may not work if the alien briefly appears behind a window, shoots and ducks back though... and possibly in a few other cirumstances involving obstacles between the soldier and the alien, but we are working on fixing the code so it works better).
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