General > Discussion

Review & Suggestions

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Crystan:

--- Quote from: cpsogoj on July 04, 2012, 11:39:23 pm ---I didnt explain myself very well: there should be missions where is really important to capture live aliens, otherwise no one will  try to capture them (only for research).

--- End quote ---
Okay, why the hell someone would capture aliens alive not for research?! ^^ Extinction of their races is the only way - no mercy!

cpsogoj:
 ;D

Another thing i forgot to say: i remember playing in different scenarios on older versions of the game and i didnt found any of them in 2.4.

Neonin:
I think I remember reading that there was a small bug in 2.4 that caused the map selection to only choose between a limited set. Since playing that and moving to the 2.5-Dev version there's a huge difference in the maps I'm playing this time around!

Jon_dArc:

--- Quote from: cpsogoj on July 04, 2012, 11:39:23 pm ---I didnt explain myself very well: there should be missions where is really important to capture live aliens, otherwise no one will  try to capture them (only for research).
--- End quote ---
I agree that the lack of any reason to capture more than 10 aliens is a problem, but this strikes me as a bad way to deal with the issue.

~J

scalding:
There is an option in the graphical settings for weather.  It is enabled on my machine.  AFAICT, it does nothing.

I capture well in excess of 10 aliens.  When they run up next to me it's safer to use the stunrod than to shoot them.  It seems the aliens get reactive fire excessively, so shooting an alien from point blank is asking to be killed.

I agree that reactive fire needs work.  Many times, while crouched with reaction time on (even with a full movement bar remaining) aliens will come into view, shoot, and leave without my squad firing a shot.  I've even seen the aliens run around a soldier and kill him from behind.  All of my squadmates have at least "Average" speed - that's the first minimum requirement to joining.  It's November now and my most advanced people have many dozens of missions and kills.  There are many rounds where I ask my soldiers, "Why didn't you fire?!"

If reactive fire "works as intended" then I'd like an explanation of the intent :)  (You did not explicitly say that quote, but it's common among development teams to use that phrase.) 

I still set reactive fire often, because you don't always have LOS and it does work sometimes.

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