General > Discussion
Review & Suggestions
Nokim:
--- Quote from: scalding on July 07, 2012, 02:57:20 am ---If reactive fire "works as intended" then I'd like an explanation of the intent :) (You did not explicitly say that quote, but it's common among development teams to use that phrase.)
--- End quote ---
Aliens generally is going to your soldiers. So, if your troops will always fire reaction fire the most efficient tactics will be very simple - take position and wait because move and get alien's reaction fire is too risky. Even now i sometimes clear harvester in such way: shoot all aliens leaving ship for several turns then enter and shoot all remaining.
H-Hour:
--- Quote from: scalding on July 07, 2012, 02:57:20 am ---If reactive fire "works as intended" then I'd like an explanation of the intent :)
--- End quote ---
I can only speak about the latest version (2.5-dev). In this version, a soldier will engage in reaction fire if an alien has expended more than the TUs the soldier requires for the reaction fire shot while in view of the soldier. This means that the firemode you choose for reaction fire is very important. If it is an 8TU mode, the soldier will fire after the alien uses 8 TUs in front of him. If it is 25 TU, the soldier will fire after the alien uses 25 TUs (ie - rarely).
Reaction fire is not currently effected by any skills or abilities.
djivi:
--- Quote from: H-Hour on July 07, 2012, 09:26:28 am ---I can only speak about the latest version (2.5-dev). In this version, a soldier will engage in reaction fire if an alien has expended more than the TUs the soldier requires for the reaction fire shot while in view of the soldier. This means that the firemode you choose for reaction fire is very important. If it is an 8TU mode, the soldier will fire after the alien uses 8 TUs in front of him. If it is 25 TU, the soldier will fire after the alien uses 25 TUs (ie - rarely).
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Q - Does that include TU's the alien needs for shooting? In other words, if an alien moves 5 TU's within my sight, than tries to shoot me for 7 TU's, am I right to expect that my flame thrower will dish out its 8 TU's worth of reaction (bon)fire 8), while the alien would still need a further 4 TU's to try and figure out how to fire his gun? :-\
djivi
H-Hour:
I'm not exactly sure how the game splits TUs in such a situation. The soldier may fire at the alien first, or it may only get its reaction fire after the alien fires.
scalding:
--- Quote from: H-Hour on July 07, 2012, 09:26:28 am ---I can only speak about the latest version (2.5-dev). In this version, a soldier will engage in reaction fire if an alien has expended more than the TUs the soldier requires for the reaction fire shot while in view of the soldier. This means that the firemode you choose for reaction fire is very important. If it is an 8TU mode, the soldier will fire after the alien uses 8 TUs in front of him. If it is 25 TU, the soldier will fire after the alien uses 25 TUs (ie - rarely).
Reaction fire is not currently effected by any skills or abilities.
--- End quote ---
Thanks for the explanation. Intuitively that's exactly how I expect it to work, but maybe 2.4 is doing something different. After I finish this game I plan to get 2.5-dev, but I have no idea how much longer it will take.
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