General > User modifications
[ABANDONED] NeoTweaks
Neonin:
--- Quote from: geever on July 08, 2012, 08:13:52 pm ---May I suggest sharing MD5 "checksum" of the package, so players can check if their download is corrupted?
-geever
--- End quote ---
My apologies, I worded that poorly. What I meant was that in the original upload there was a coding error in one of the script files, not an actual problem with the uploaded zip file.
I forgot to put "rs_" before one of the pre-requisites I added late last night in research.ufo, which caused it to fall over when it tried to start a new game :P
Sandro:
--- Quote from: Neonin on July 08, 2012, 03:53:07 pm ---Xaser Weapons
A marked improvement on laser weapons, xasers use a higher frequency beam that pushes into the ultraviolet range for more damage, greater accuracy, and increased range. The power requirements of these weapons means their ammo capacity is lower than that of laser weapons, and their somewhat delicate construction means they can't be used to bash enemies.
--- End quote ---
If you want to be physically correct, you should not say that UV radiation allows for increased range, it's actually the reverse. Atmosphere of Earth is not universally transparent, for wavelengths shorter than about 5cm, it becomes rather opaque, and transparent only in a few windows of transparency.
Visible spectrum is located on the top of such window, and in the UV range trasparency rapidly decreases. For the Xrays and gamma radiation atmosphere is very opaque: at the sea level, 1km thick atmosphere layer provides shielding equal to 20cm thick steel plate. That's why nuclear explosions cause giant fireballs and powerful shockwaves instead of short and invisible gamma ray flashes: atmospheric absorption of gamma rays, which causes them to heat the air right into the plasma state.
PS: Of course, UV will be more effective than optical radiation when delivering the actual damage, since more energy will directly go into breaking molecular bonds, and less into simple heating.
Neonin:
Interesting to know Sandro, thank you. Science was never a strong point of mine hehe. I've updated the post to change the explanation slightly and if/when it becomes possible to edit the text in the game via a mod I'll be sure to bear it in mind :)
Kildor:
Don`t worry, the Science is not strong point for almost all peoples, that`s why there are so many fantasy games and books, like new XCom from firaxis.
Neonin:
Haha yeah... I always liked the approach of Master of Orion 1 & 2, have a whole bunch of cool-sounding technology names but don't even try to explain how they work! :P
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