General > Discussion

Lost Game

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Wh1sper:
I'played the standard difficulty.
Last Savegame  attached in posting above.
here the second last savegame

Zyrkahn:
I lost this way as well.  If I remember correctly I three countries were neutral, the rest were pleased or content.  The most civilians I lost was three in the highrise terror mission.  The last few I lost zero.  The difficulty was set at normal.  I played every mission manually.  Also, selling UFO's to countries didn't seem make them any happier.  Definitely not as much as it did in 2.3 anyway.  And trying to stop every UFO that flies over the earth is really a pain in the beginning.  Is normal supposed to be this difficult?  In case it's not I've attached my last save.  If it is, how do I keep nations happy?  Do I need to build more hangars and radar towers in the beginning and try to swarm UFO's with stilettos/saracens?

Edit: NM, got the hang of it now I think.  Two Stilettos with all shiva cannons seem to do the trick.  My response team doesn't have time to take a bathroom break with all the crashed UFO's everywhere, but once my second base is finished that should change.

msal:
The problem is not in missions, problem is in civilians.If aliens kill plenty of them game will end sooner than u think.Also try to keep the nations on pleased or happy.I had 4 countries on Happy and rest on pleased and i lost because lot of civilians where killed.

msal:
I have 3 countrie on pleased all other on happy

danninemx:
I definitely think the "losing conditions" need to be more clearly defined and presented to the players, at least on the difficulty setting page.

Or perhaps the regional happiness scale can be improved so that it can begin to serve as a comprehensive and reliable gauge of the player's performance. (To simplistically put it, "as long as the world is happy, you should not lose.")

Loss due to measurable incompetence is one thing, but losing and not understanding why is frustration without merit.   :-\

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