Development > Artwork
Scout drone
pecenipicek:
Well, some of you might've seen this on the IRC over the past month or so, so, without further ado:
http://egzodus.com/dir/SCT_DR.jpg
The model and the rest will be released once i finish animating the thing.
Textures were made in 1024x1024, a mixture of photoshop and Cinema4D. Modelling also in C4D.
Totals in at 978 triangles.
Also, have a youtube video of an early walk cycle test: Courtesy of Youtube
bayo:
BTW, it is very nice, but it looks strange. I dont see how it can walk with only 4 paws.
pecenipicek:
--- Quote from: bayo on June 15, 2012, 08:17:24 pm ---BTW, it is very nice, but it looks strange. I dont see how it can walk with only 4 paws.
--- End quote ---
i'm currently mulling that one over myself. i'll try to figure something out.
Sandro:
--- Quote from: bayo on June 15, 2012, 08:17:24 pm ---BTW, it is very nice, but it looks strange. I dont see how it can walk with only 4 paws.
--- End quote ---
Why not? Any pose which got the center of mass projected to earth within the polygon made by connecting outer contact points is statically stable.
Thats's why we've got a long feet whose backsides are as back down as our shoulders -- to provide a stable standing pose.
With this bot, statically stable walking seems pretty much simple: for each leg, shift balance a bit so COM is inside the triangle made by other 3 legs, move that leg to the new position, repeat with the next leg.
Crystan:
Awesome!
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