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Mattn:
which one(s) did you mean Winter?

Winter:

--- Quote from: "Mattn" ---which one(s) did you mean Winter?
--- End quote ---


It was just a general caution. The flying saucer, for example, that doesn't work with our current stable of models -- but we could definitely use the 'hovertank' at the bottom of the list as a UGV, if kaeau can manage to make it look light with the texture.

The model above the hovertank would make a good Small Transport-class UFO, too. It just needs to match the general style of what we already have, unless we intend to change the UFO style.

Regards,
Winter

sirg:
The UFO Design 2, and Design one, are quite original and nice.
Even though an UFO could look in any way, most people associate UFO with flying saucers, so 1st model and design #2 are great.

From what I've seen in the "secure the alien ship" mission, the one with the landed ship, that ship looks much like the spaceshutle and less "alien" to me.

P.S. The "guns" on the UFOs look kind of bulky, in contrast with the smooth and "advanced tech" shapes of the craft. Try hiding the barrels a bit.

rastaman_bey:
Hi,

Really nice design, these UFOs, I like the look!
The problem is if you want to implement the UFOs as md2 models into a tactical map, you can hardly make them walkable. The other problem you will get is that md2 models will not affect light and shadow calculation when you compile the map parts. SparX and I experimented much on the topic if it is better to implement UFOs as part of a Radiant map or as md2 models, and we think the Radiant method is superior.
Kaeau, if you agree I will try to "model" your UFO designs 01 and 04 in Radiant. Is this OK? I hope I can redo the cool looks... :wink:

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