Technical support > Bugs in stable version (2.5)
news: immortal ghost alien goes off the grid and becomes invisible!
Bonbadil:
I had the same problem on the same map when I played with the stable 2.4. But only once, I don't know how to reproduce it. I managed to kill the ghost with a plasma grenade launcher salvo when I spotted where the shoots came from.
DarkRain:
I found this bug recently, in my case the alien - a hovernet - was off the grid since the beginning of battle (dam map, it spawned in sight of my soldiers - already off-grid) and it became invisible as soon as the alien turn started (presumably when it started moving)
But there's more, as has been reported having one of these might prevent the battle from ending, I killed it last (reaction fire) and the alien turn didn't end, then I killed the server from the console but the game refused to exit from battlescape! Very odd...
H-Hour:
When you say it was "off grid", do you mean that it appeared outside of the outer boundaries of the map? Or that it didn't sit in the center of a grid on the map?
Nokim:
--- Quote from: H-Hour on August 01, 2012, 03:44:47 pm ---When you say it was "off grid", do you mean that it appeared outside of the outer boundaries of the map? Or that it didn't sit in the center of a grid on the map?
--- End quote ---
In my case - not in center of grid cell on map. Looks like unfinished move animation.
DarkRain:
It seemed to be stuck in the middle of two adjacent map cells and, as I said, it was spawned that way.
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