Technical support > Bugs in stable version (2.5)
Invisible aliens
Nokim:
I recently had weird gunplay with invisible taman on map with military convoy. When i have seen untargetable alien i understand that game is over and it'll crash but wanted to check civilians if they try to attack again. Soon alien became invisble (and not counted as visible but clearly in field of view of some my soldiers), other dead or stunned. The most outstanding thing that soldiers can shoot alien with reaction fire. In such way alien was killed over several rounds. But my victory wasn't saved...
Last lines in log:
--- Quote ---Remove pending event EV_ACTOR_MOVE
Error: Mem_CheckSentinels: bad memory header top sentinel [buffer underflow]
free: src/common/common.cpp:#1428
--- End quote ---
P.S. civs were peaceful... Or they accept only plasma rifle?
Nokim:
New crash of this type:
--- Quote ---Disconnecting...
Client stream was closed
Remove pending event EV_ACTOR_STATS
Error: Mem_CheckSentinels: bad memory header top sentinel [buffer underflow]
free: src/common/common.cpp:#1428
--- End quote ---
By now in collection are:
huge amount of EV_ACTOR_MOVE
several EV_ACTOR_DIE
one EV_ACTOR_STATS
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