Development > Artwork

Alien Tank

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Crystan:
Awesome! Really nice work! Also your artwork reminds me a bit at the Homeworld-Games Style. :)

Nutter:
Indeed. Looks rather Kadeshi too.

H-Hour:
Looks great. You know what you're doing so I'll leave you to it.

kSeth:
Update of the model. Sorry about the delay, modelling skills are a tad rusty.

I don't know what scale is possible ingame for creatures but I imagined this as the appropriate scale for a tank, or smaller to fit a UMV type concept.

H-Hour:
Nice, I'm a huge fan of the design. Really nice. Don't worry about scale, we can deal with that at the end. It will need to fit into a 2x2 tile for the game.

One question: is this intended to be a hi-poly model that you use to bake a normalmap? Or is this the final model? If it's the final model, I might suggest not modelling the cracks on the top and instead creating them through the skin/normalmap. In-game, the difference will be minimal and I imagine it will save quite a few polys. Not a requirement, just a suggestion.

What's the triangle count now?

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