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Author Topic: Damage buildings/wall by rockets and/or explosives  (Read 11778 times)

Offline Triaxx2

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Re: Damage buildings/wall by rockets and/or explosives
« Reply #15 on: July 09, 2012, 03:28:43 pm »
Could it be possible to have them function as states, like doors, with the explosions changing the states?

Offline H-Hour

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Re: Damage buildings/wall by rockets and/or explosives
« Reply #16 on: July 09, 2012, 10:06:22 pm »
Doors, like exploding areas, are limited. Too many will cause serious lag, especially since the pathfinding has to update every time the state is changed.