General > Discussion

Research Tree and Alien Base(s)

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kurja:

--- Quote from: bit5nip3r on June 01, 2012, 11:25:25 pm ---Yeap, looks like you need 10 aliens.  Just got my tenth and Odd behaviour now appears.  Still not sure about Human Phalanx Attacks and Alien Bases.

--- End quote ---

afaik humans attack phalanx is not yet implemented.

alien bases... um, don't know. can't remember how it went.

geever:

--- Quote from: kurja on June 01, 2012, 11:58:24 pm ---alien bases... um, don't know. can't remember how it went.

--- End quote ---

alien base building missions spawn around alien interest of 400.

-geever

kurja:
and of course you have to *find* the alien base, it doesn't just pop up and introduce itself.

Nokim:
And how i'm supposed to find alien base? In XCOM I could send aircraft to patrol some area if i suspect alien base there, but i can't do so in UFO:AI. Radar detection coverage can't cover all ground, there is a lot of space just with tracking coverage and i can't build more radar towers because of limit. I believe however there is no any alien base in my game right now - i'm shooting down everything detected.

Perhaps there should be some equipment for aircraft to give them wider radar coverage in place of targeting computer or ECM unit and ability to send aircraft to patrol some area. This is useful in case of small gaps in radar coverage too - to have interceptor to fly to supposed alien ship location, not immediately return to the base.

geisthund:
you have to manually follow a supply ship. This is a real pain in the a**.... if only our fighters had "track" buttons like UFO did.

since they don't, you can just right-click and follow a supply ship around till it vanishes... pause the game, zoom in to where it vanished, and right click there. If you're right on top of it, your ship will scout the base.

I spent quite a while playing before I realized I probably had no bases, because I was shooting everything down.

I let them land once or twice, and then there was a base...

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