General > Discussion

Research Tree and Alien Base(s)

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Nokim:
I think there is a better way then to remember coordinates - ability to set labeled marks on globe and direct aircraft to one of that marks later. This will be more user-friendly. However i can't say this is very important feature :)

geever:

--- Quote from: Nokim on June 04, 2012, 08:54:33 pm ---I think there is a better way then to remember coordinates - ability to set labeled marks on globe and direct aircraft to one of that marks later. This will be more user-friendly. However i can't say this is very important feature :)

--- End quote ---

one of my secret plans is making it possible to put pins on the geo.

-geever

geisthund:
sounds good!

by the way - I realized somewhere along the way the UFOs were just popping into existence (the story made this clearer later that they were jumping into our dimension, right?) -- after I kept trying to scout their spawn points to see if there were bases there.

Maybe we can make spawn points work like "gates" for a certain number of hours, with a certain number of UFOs appearing from that point -- and if you "intercept" that "point" an interesting mission could begin with the player trying to close off a jump gate before more aliens / ships jumped in

H-Hour:
geisthund: spoiler alert -- you probably haven't read this.

Crystan:

--- Quote from: H-Hour on June 06, 2012, 09:56:36 am ---geisthund: spoiler alert -- you probably haven't read this.

--- End quote ---
We should exchange in the Result Mail the "VW Beetle" with "small car".

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