Reasons for Autobattle
For me Auto-Battle should be a tool when standards happen too often.
in an attempt to cover all earth quite early i observed that in that early stage the number of ufos rose with the number of bases. while i had 1 ufo per 3 days earlier, later on i had 2-3 daily
suggestions
global
- autobattle should only be possible when there is nothing new to the player: map has been played, all races are known (autopsy), all used weapons and armor are known, ufo type is known
- there should be a slight increase in performance if within the last 5 battles on that maptype at least 3 were played, and there should be a slight decay in performance if anything is auto-battled, not much but a slight bit
- that increase and decay should also be bases of the points gained by the soldiers
- generally points gained should be about half of those of a real battle max
- points gained should depend on equipment (weapon type), map type (more or less physical training on small/large maps, precision enforced or not), and other equipment (ie. intelligence <-> medikit and so on
per combat
- map types (close combat, open map, lots of hidings, lack of it) should favor one or the other weapon type. counts for both sides
- armor and race stats should have an impact (bigger one)
- numbers should have an impact
- weapons used should have a big impact
- skills of combatants should have quite an impact
- rank (=strategic knowledge) should have at least a small impact
most important of all:
runs should vary in result, but slightly. please don't create completely random fights. if there are 20 good equipped enemies that kill you completely in 1 run, it shouldn't be possible to kill them lossless in the next. use ranges to handle it a bit.
random fights should cover the easier battles, not the rare hard ones