General > Discussion
New autobattle
Nokim:
--- Quote from: ShipIt on June 04, 2012, 04:56:57 pm ---What? Which?
--- End quote ---
Right now I know two such maps. With bug
--- Quote ---Could not find tile: '+craft_crash_scout' in assembly
--- End quote ---
And the same error with "craft_crash_fighter".
How much time it would take to fix them i don't know... So, if you can't guarantee absence (or quick fix) of bugs there should be a way to avoid them. A better solution then just ignore such mission.
And yes, many similar mission in row is very boring (say, six base attacks in row, all handled by 4 soldiers without casaulies), so i would like a way to skip at least a part of them.
On the subject i can suggest not to set difficulty level to map, but to use in the autobattle simplified map geometry. So, team with many long-raged weapons can't be strong on map with many small passages and vice versa - team for close combat can't be good on map with vast open space (like dam or farm).
kurja:
I still think this is better than automission http://ufoai.org/forum/index.php/topic,6634.0.html
Nokim:
Well, that's good variant too... But if you develop that idea, you should ask "Wait, those nations can shoot down UFOs too! Why i can't ask them?" They really can: pair of Saracen with modern missiles (no any alien technology!) can shoot down one alien fighter. This is expensive, that's why i quickly switched to lasers and particle beams later, but that is real.
kurja:
--- Quote from: ShipIt on June 04, 2012, 04:56:57 pm ---What? Which?
--- End quote ---
what nokim said. for example in console
--- Code: ---2012/06/04 23:10:25 ********************
2012/06/04 23:10:25 ERROR: Could not find tile: '+craft_crash_fighter' in assembly 'alienlandingnature' (maps/frozen.ump)
2012/06/04 23:10:25 ********************
2012/06/04 23:10:30 Shutdown server: Server crashed.
2012/06/04 23:10:30 Unload the game library
2012/06/04 23:10:30 Music: geoscape track changed from Crystan-Geosphere02 to Crystan-Geosphere02.
--- End code ---
Jon_dArc:
--- Quote from: morse on June 04, 2012, 04:30:58 pm ---But on the other hand — it'll be stupid to invest your time to some feature, which is there only as a temporary solution to the problem of the lack of content. I'd be more inclined to develop some actual content instead.
--- End quote ---
I'm not sure it's quite as straightforward a decision as that, but fortunately it doesn't even matter—autobattle is already implemented. No significant time needs be invested into it.
~J
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