Technical support > Bugs in stable version (2.5)
map glitches
kurja:
See screenshots.
In small house map enemy not targetable for some reason, squares on sides and in front are. I took the shot aim at the square behind it, and scored a hit. screenshots 00-02
In city tower map there's an impassable square next to a table. Screenshot 07, impassable square one "north" from the selected one.
kurja:
experienced another "untargettable target" case in mansion map, this time line of sight was 100% unobstructed but I just couldn't target the alien. Sooo... I spammed nades and full auto plasma fire in it's general direction and heard some pain sounds, so far so good but apparently it had become a zombie! for the following rounds it just sqatted there, detectable as a visible target by pressing t, doing nothing but staring the kerrblade in front of him. Curiously, he also had one of those in his hands... Plasma fire whizzed right through him though, so maybe it was a ghost after all and not a zombie. And, when none of my soldiers were looking at him for one round and then turned back towards him, gasp, he was gone. Just the abandoned kerrblade lying on the ground, lone and forgotten. Spooky!
(in the "original untargettable target case", the alien died normally. as far as I can tell what is normal for an alien, but anyway.)
ShipIt:
The reason for the problem on the Small_House map is a bug in pathfinding. If an enemy is standing on one of those squares, you cannot choose him as a target. It is the same as the unselectable squares in a map problem.
City highrise map should go to bugtracker. Probably a forgotten actorclip. I will fix this as soon as I have a working system again.
The pic from +mansion I have no idea.
DarkRain:
Do you happen to have the logs of the mansion map mission (ufoconsole.log and events.log)? I'm suspecting that isn't a map bug.
kurja:
That's the last mission I played, didn't finish it though as I got distracted with them zombies and ghosts. Well okay I just got too spooked. But here are the logs.
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