General > Discussion
attributes for other personnel types?
geisthund:
sounds good. could give them peashooter pistol thingies to help a little a tiny, tiny bit...
Salvo:
It just makes me wonder why they even let scientists and engineers have individual names, if they're not going to have attributes, and they're unavailable in base defense missions. Might as well go back to the old X-Com system when scientists were just a number and not individuals. Although the individual hiring makes the end-of-the-month salary/firing exploit bit more tedious, and therefore it works as a deterrent.
I think that during base defense, should all your soldiers die, then the fight should go into auto-mission mode, and the number of civilians and firearms in the base, including the quality of the firearms there, should determine the outcome. And even if you survive, you would still lose a bunch of scientists and engineers in the fight, since they're not exactly trained for combat. But at least you'd get to keep the base.
I don't understand why each firearm hasn't been assigned a hidden auto-mission value that would determine its effectiveness in auto-missions. I guess it's not that high a priority. I mean, surely some kind of index could be calculated from weapon damage, firing rate, range, clip size, etc. Or just manually input numbers for each weapon that "feel right", without any elaborate formula.
For combat purposes, I feel that attributes for other personnel is irrelevant, since they'd all be simply below any acceptable limits. Only the headcount and gear level would be any real factors.
Although I'd love to see a scientist named Gordon Freeman waste a few aliens in UFO:AI...
You know, for a while I played with the idea of specialised research branches (specialised buildings, individual specialised scientists), but I concluded that it might make the game unpleasantly elaborate to play, and to code, even with just a few scientific subdivisions. But now it occurred to me that it would be kind of beautiful to have the individual specialised scientists, and name them after famous real-life counterparts, using their last names, as a homage to science itself. Who would NOT want to hire people named such as Jennifer Tesla or Heinrich Oppenheimer, the descendants of, well... you know who.
On the other hand, if we don't require specialised buildings to conduct various research, it might still make it interesting to make each technology to fall under a category, such as Weapons, Microbiology etc., and then let scientists have the similarily named skills like Weapons Research, Microbiology, Aerospace Engineering, Astrophysics, etc. Even while the research with non-specialised crew would be slower, they might at least learn in the process.
headdie:
How about just having a simple randomly selected strength/weakness for each scientist/worker. Basically they work like now but for their specialist field they a 5% bonus and a 5% penalty in their area of weakness
H-Hour:
--- Quote from: Salvo on May 22, 2012, 08:40:42 am ---I don't understand why each firearm hasn't been assigned a hidden auto-mission value that would determine its effectiveness in auto-missions. I guess it's not that high a priority. I mean, surely some kind of index could be calculated from weapon damage, firing rate, range, clip size, etc. Or just manually input numbers for each weapon that "feel right", without any elaborate formula.
--- End quote ---
This is planned. Automission is still getting worked out.
rodo:
--- Quote from: Salvo on May 22, 2012, 08:40:42 am ---I think that during base defense, should all your soldiers die, then the fight should go into auto-mission mode, and the number of civilians and firearms in the base, including the quality of the firearms there, should determine the outcome. And even if you survive, you would still lose a bunch of scientists and engineers in the fight, since they're not exactly trained for combat. But at least you'd get to keep the base.
--- End quote ---
Nah, that makes no sense, when all trained soldiers die, everybody should die.
We're talking here about a bunch of angry aliens against 10? 20? scientists, they don't have a chance against aliens. Remember they almost leveled an entire city like mumbai even with trained soldiers in the field defending the population.
Sure, they didn't have the tech but I don't think it gives that much of an advantage either way.
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