General > User modifications
Can not add new model of weapon
Asarhadon:
--- Quote from: H-Hour on May 25, 2012, 11:24:47 pm ---A lot of our maps have flat lighting. Try standing near a light on a night-time map to see it best.
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On map or night-time map model is too small to see anything. I think that normal maps need to be use only in the interface of the base/ingame-Wiki where the weapons represented more detailed. But I'll try
--- Quote from: H-Hour on May 25, 2012, 11:24:47 pm ---The model looks nice. What's the poly count?
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Thanks :). 383 tris (polys) in this model
--- Quote from: H-Hour on May 25, 2012, 11:24:47 pm --- You can always create and release an expanded armoury mod to allow players more weapon choices. I think a lot of players would like that. Talk to Trashman about it. He's made lots of rifles that I've been trying to get him to release in a mod (a strong mod community is a good thing).
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It's a good idea.
--- Quote from: H-Hour on May 25, 2012, 11:24:47 pm ---Are you working on a character, by any chance? or just hopeing to animate the gun?
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Yes. I'm going to create the character (I can not promise that :( ). But I don`t know what files to edit to add character to the game. Can you tell me what files to edit?
And of course, I would like to create animation for the weapons too. it can be just barrel off at least.
--- Quote from: H-Hour on May 26, 2012, 12:55:03 am ---It wouldn't surprise me at all if the AK weapons were still banging around in 2084. Extraordinary gun that has featured in almost every small war in the last 50 years.
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--- Quote from: kurja on May 26, 2012, 01:07:02 am ---with the vast numbers they were (and still are?) made, with all the clones and spinoffs, I would be surprised if some AK's weren't still in use after another 60 years.
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I think so :)
H-Hour:
--- Quote from: Asarhadon on May 26, 2012, 01:57:35 pm --- On map or night-time map model is too small to see anything. I think that normal maps need to be use only in the interface of the base/ingame-Wiki where the weapons represented more detailed. But I'll try
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Our UI does not support normalmaps (or specularity) for models. It doesn't use the same renderer as the battlescape.
--- Quote from: Asarhadon on May 26, 2012, 01:57:35 pm --- 383 tris (polys) in this model
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That's a good count.
--- Quote from: Asarhadon on May 26, 2012, 01:57:35 pm --- Yes. I'm going to create the character (I can not promise that :( ). But I don`t know what files to edit to add character to the game. Can you tell me what files to edit?
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It depends on what kind of character you want to create: alien, soldier, civilian? You'll need to add the model and animation to the appropriate folder under /base/models/. Then you'll want to edit the appropriate /base/ufos/team_*.ufo file. A single entry in the Africa civilian team in team_civilians.ufo looks like this:
--- Code: ---civilians/male body02 head02 0 0 //body:arabic looking, head: beard, white hat
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THat would be:
--- Code: ---path/from/base/models/to/your/model body_model_name head_model_name body_skin head_skin
--- End code ---
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