General > User modifications
Can not add new model of weapon
Asarhadon:
--- Quote from: H-Hour on May 24, 2012, 08:20:42 pm ---I didn't see any normalmap in the zip file you attached. Are you sure you've got a _nm file in place?
--- End quote ---
Yes Im sure :)
I decided to remove the file because I did not see the effect of normal map. There is not NM in archive. But I even tried to add normal map from another model (if my normal was wrong), but still the effect is not seen. :(
DarkRain:
Hmm..., looking at your settings, doesn't the Intel Graphic Hardware Hack cause the shaders be forcibly disabled if you have it activated? (and enables Texture Compression IIRC) you should try disabling it.
Asarhadon:
--- Quote from: DarkRain on May 24, 2012, 08:45:20 pm ---Hmm..., looking at your settings, doesn't the Intel Graphic Hardware Hack cause the shaders be forcibly disabled if you have it activated? (and enables Texture Compression IIRC) you should try disabling it.
--- End quote ---
I disabled Intel Graphic Hardware Hack, but i didnt see normal map.
Is it need to add normal map in skins when export in md2 format (like difuse map .assault and .assault_nm)? or im jast need to copy NM in directory?
PS: and you did not say anything about my model, bad / normal model or you can/cann't add it in the game.
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Animation:
Can be weapon animated? if yes, how to add weapon anim in the game?
character Animation:
Is the animation sequences need to be separated only in .anm file format or in 3dsMAx to (im asking coz i didnt know how to do this in MAX)? (for example in .anm file we have sequence: dead1 30 60 18)
Can I create .anim file in any TXT program?
kurja:
if armed civilians/army forces at some point get added to the game, gun models like this would be good for them?
H-Hour:
--- Quote from: Asarhadon on May 25, 2012, 05:42:24 pm ---Is it need to add normal map in skins when export in md2 format (like difuse map .assault and .assault_nm)? or im jast need to copy NM in directory?
--- End quote ---
If you have a file with *_nm.png, it should appear. I haven't worked a lot with model normalmaps so I can't say for sure that they are working. But as far as I know they should be. A lot of our maps have flat lighting. Try standing near a light on a night-time map to see it best.
--- Quote from: Asarhadon on May 25, 2012, 05:42:24 pm ---PS: and you did not say anything about my model, bad / normal model or you can/cann't add it in the game.
--- End quote ---
The model looks nice. What's the poly count? I haven't had a chance to look at it in an editor. Our game starts in 2084 and we prefer future-tech rifles, so we won't be including it in the game. You can always create and release an expanded armoury mod to allow players more weapon choices. I think a lot of players would like that. Talk to Trashman about it. He's made lots of rifles that I've been trying to get him to release in a mod (a strong mod community is a good thing).
--- Quote from: Asarhadon on May 25, 2012, 05:42:24 pm ---Animation:
Can be weapon animated? if yes, how to add weapon anim in the game?
--- End quote ---
Not that I know of.
--- Quote from: Asarhadon on May 25, 2012, 05:42:24 pm ---character Animation:
Is the animation sequences need to be separated only in .anm file format or in 3dsMAx to (im asking coz i didnt know how to do this in MAX)? (for example in .anm file we have sequence: dead1 30 60 18)
Can I create .anim file in any TXT program?
--- End quote ---
You can create the .anm file in any basic text editor. Are you working on a character, by any chance? or just hopeing to animate the gun?
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