General > User modifications
Can not add new model of weapon
H-Hour:
Check out this page for information on normalmaps, specularity maps, glowmaps, etc.
You can control where the muzzle flash occurs by adding a tag to your weapon model. Find more info here.
Asarhadon:
When I added the normal map (assault74_nm.png) or specular map (assault74_sm.png) , the effect did not exist. The normal map is not working
H-Hour:
You'll need to make sure your video settings in the game have all the special effects turned on. You'll need at least realtime lighting with at least 1 light, shader settings on high, stuff like that.
Asarhadon:
--- Quote from: H-Hour on May 24, 2012, 02:09:29 pm ---You'll need to make sure your video settings in the game have all the special effects turned on. You'll need at least realtime lighting with at least 1 light, shader settings on high, stuff like that.
--- End quote ---
I think that special effects turned on (scrin 1). But effect did not exist.
Any way, I decided to leave as it is. I added a little more color, so that weapon are not merged into a single gray spot. I am quite happy with the result of my work :). New weapon works fine and looking good. If anyone is interested I can put the result as a mod for the game. And thank you very much for your help!
PS: Of course, I'd love to see this weapon in new game version :) You can try it now. In archiv file you can find model of weapon and ammunition in .MD2 format with textures and configuration files for the game (weapons_human.ufo, researched_list.ufo, research.ufo).
H-Hour:
I didn't see any normalmap in the zip file you attached. Are you sure you've got a _nm file in place?
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