General > Discussion

Building first base

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Nutter:
Think you can skip the whole 'American' bit in that case, though.
They're not the only ones with high-tech, ya know. And I'm pretty sure there are better things to find elsewhere in the world.

headdie:
Thing is the UN of now has no military of its own so would need 1 member state or more to provide it.  Also the USA has in general access to the best level of military technology ( i know there are exceptions), but the USA might not have access to the best technology and personnel in other fields which is where the UN connections come in.  sorry my last post want very clear on that

Nutter:
When you're an international organisation of more or less every country in the world, I'm pretty sure you don't have to rely on a single member to supply you with stuff. 'Best of the best' approach on individual stuff like the one already in-game would make much more sense.
And honestly, I'd rather not go into a debate on who has the best shit because the only way that kind of debate wouldn't end in a bunch of nationalistic dickwawing involves a fuckload of gamma.

headdie:
True

Ignoring the whole technology debate basing around 1 country has couple advantages.

1. Removes Language differences, which especially in the fighting arm is a definite bonus
2. Security/Secrecy Phalanx has always been a covert organisation, the less national governments involved reduces the chance of leaks.  The UN can employ civilians on a whim so can draw from the best in a field without involving anyone other than the person being recruited.  Also having one nation doing most of the on the ground stuff means the UN can hide the project as a Project of that Nation's government.

I chose the US because

1. That is the current nation chosen
2. They posses a high base of technology or have ready access to most of that they dont produce domestically
3. They have sufficient military that a couple of squads and a few aircraft wont be missed much

geisthund:
could we make the storyline more involved?

as an example, I wrote a sample in the "contribute" section which lends the possibility of either gaining, discovering, or winning back a base after it has been attacked by aliens. This would make for an interesting high-stakes, dangerous battle with a huge payoff at the end - getting another base. or else a nice easter egg, or a chance discovery.... or maybe even an sudden plot development while the player is doing badly in the game, to help him along...

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