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Author Topic: 2.5-dev play through  (Read 52489 times)

Offline ShipIt

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Re: 2.5-dev play through
« Reply #105 on: May 29, 2012, 10:26:31 pm »
I - what!?!

...join the army, they said...
... see the world, they said

hey waitaminute, they told me I was just getting a free lunch!

doh, I knew I shouldn't have signed on that dotted line...

You are both still alive (although it was pretty close for Geisthund in his first mission). So what?  :)

Offline TrashMan

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Re: 2.5-dev play through
« Reply #106 on: May 29, 2012, 10:43:02 pm »
where did I dissapear? Squad Beta? Time to give it some lovin'.

Offline Crystan

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Re: 2.5-dev play through
« Reply #107 on: May 30, 2012, 12:34:11 am »
where did I dissapear? Squad Beta? Time to give it some lovin'.
Looks like you have to take my position in the squad now - give em hell and revenge me!!!!

I think the aliens got angry after what i did to their last crashsite. Those alien bastards are gonna pay for shooting me (up???). *knuckle-cracking*

At least Crystan and Allison are together now.
Shouldnt have ask for her medical status... :P

oh and iam sure geevers reaction is like

« Last Edit: May 30, 2012, 12:48:56 am by Crystan »

Offline geisthund

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Re: 2.5-dev play through
« Reply #108 on: May 30, 2012, 06:41:47 am »
note to self. next time eat donut BEFORE mission starts.

Offline ShipIt

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Re: 2.5-dev play through
« Reply #109 on: May 30, 2012, 07:20:09 am »
where did I dissapear? Squad Beta? Time to give it some lovin'.

Good question. For some reason aliens avoid flying near America North.

Offline geisthund

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Re: 2.5-dev play through
« Reply #110 on: May 30, 2012, 07:37:32 am »
just out of curiosity, does 2.5 dev have a more developed storyline yet? or is it still alien base = win

Offline geever

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Re: 2.5-dev play through
« Reply #111 on: May 30, 2012, 09:33:11 am »
just out of curiosity, does 2.5 dev have a more developed storyline yet? or is it still alien base = win

We are actually working on it. If Shipit updates regularly, maybe you'll see a new end.

-geever

Offline Mattn

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Re: 2.5-dev play through
« Reply #112 on: May 30, 2012, 09:36:56 am »
the UFO-Carrier will get added to the storyline

Offline ShipIt

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Re: 2.5-dev play through
« Reply #113 on: May 30, 2012, 08:04:14 pm »
Beta Squad finally has to do some work, too. A terror mission. Unfortunately the map is not in 2.4 nor in 2.5. I play it, though.



TrashMan opens with a well aimed shot out of the dropship, killing a Taman on the roof of the building. He remains in the dropship while the rest of the squad crosses the street. For some reason it is again Rodo who is used as a punching ball by the aliens, taking a hit from a Plasma Pistol here. This time TrashMan can not revenge him, his bullet hits the handrail instead of the Taman behind it.

Because H-Hour does not allow us to play this map, I placed him here. This gives the giant mechanic alien spider the chance to bite him in the a** for this.



H-Hour took only small damage and killed the bloodspider on his turn. His teammate is Rodo, slightly injured and full of adrenaline. He pumps 5-round-bursts into the other bloodspider once, twice, a third time. Guess what - the damn creature won´t die! H-Hour takes a Snap Shot to help him out, but misses. Nobody else is near, so we use the few remaining TUs to get away some squares. Fortunately the aliens did not very well when coding the AI of their machine, so we can trick it into wasting its turn. H-Hour kills it later on.

This bloodspider and the remaining Taman are for Kurja.



Edit: Did I already mention 'Full Auto' is a good thing to have on a weapon?
« Last Edit: May 30, 2012, 08:13:25 pm by ShipIt »

Offline ShipIt

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Re: 2.5-dev play through
« Reply #114 on: May 30, 2012, 08:05:52 pm »
oh and iam sure geevers reaction is like



LOL

Offline Crystan

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Re: 2.5-dev play through
« Reply #115 on: May 30, 2012, 08:29:17 pm »
A terror mission. Unfortunately the map is not in 2.4 nor in 2.5. I play it, though.
And why? Because of the AI? I love vertical battlefields... :)

TrashMan opens with a well aimed shot out of the dropship, killing a Taman on the roof of the building.
Yay! Revenge!!! REEEVENGE!!!!! :D
« Last Edit: May 30, 2012, 08:31:54 pm by Crystan »

Offline ShipIt

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Re: 2.5-dev play through
« Reply #116 on: May 30, 2012, 09:17:39 pm »
Another mission, another map, same Rodo. But this time he´s armed like a boss.



Nice.



Maackey has to lay down his GL for this one. The Micro Shotgun does a nice job for a secondary weapon.



Now properly armed, Rodo is ready to rumble. First victim is this Taman, blown to pieces be the HE-Rocket.



The last alien jumped down behind Maackey (this, according to the specs, should not be possible at all), but run out of TUs before it could use its weapon. Now the Taman falls down dead, another victim of the Micro Shotgun.



Offline TrashMan

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Re: 2.5-dev play through
« Reply #117 on: May 30, 2012, 09:20:20 pm »
Jsut wait till I get a coilgun. I know hte damn thing inside out (speaking of which, I'm making a better model for it ATM).

I wish you enabled XAW95 or VHS for this playtrough. I always enable off al my extra weapons..mwahahahaha ;D ;D ;D

Offline rodo

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Re: 2.5-dev play through
« Reply #118 on: May 30, 2012, 11:08:06 pm »
*$#$%$&%/$#, what am I? a frikking punching bag?
 ...
 ...

what do you want H-Hour?

oh shit, what's that thing!?

never mind, full auto should do it..

WHAT! this shit doesn't even have full auto!

WTH PHLANAX commander, gime me a real weapon dammit.

****

Mission later.

Now we're talking  8)

Offline Crystan

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Re: 2.5-dev play through
« Reply #119 on: May 30, 2012, 11:13:11 pm »
I wish you enabled XAW95 or VHS for this playtrough. I always enable off al my extra weapons..mwahahahaha ;D ;D ;D
THIS <3