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2.5-dev play through

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Jon_dArc:

--- Quote from: rodo on May 23, 2012, 05:24:57 pm ---So what are they for then?, I presume they are useful in some kind of situation if not they'd not be there.

--- End quote ---
You presume incorrectly ;)

No, seriously, I'm pretty sure it's just an artifact of the game being a work in progress and the balance not being right yet—the issue with flechette rounds (and the spray damage type in general) is that armor and most alien types are resistant, and because of the subtractive approach to resistance a lots-of-shots-with-low-damage weapon will take a disproportionate hit from resistance. Against an unarmored Taman they have a significantly greater maximum damage than slugs—the problem is, saboted slugs already deal enough damage to Tamans to kill them in one shot well better than half the time. H-Hour is reviewing the issue, so they should eventually stop being useless.

~J

maackey:
I recently started up a campaign of the 2.4 version and I was shocked that three point blank shots from the GL flechettes did not take down an unarmored (at least I think it was unarmored) Taman. I remember a time where I killed a heavily armored Ortnok with the same blast 3 squares away.

Anyway, I'd love to be cannon fodder for your campaign, preferably as the GL (the cannon fodder becomes the cannoneer :)) as I've found they get all the kills in my campaign, regardless of how I try and get other troops to rack up some kills. Anything with incendiary ammo is also a plus ;)

rodo:

--- Quote from: maackey on May 23, 2012, 06:28:36 pm ---I recently started up a campaign of the 2.4 version and I was shocked that three point blank shots from the GL flechettes did not take down an unarmored (at least I think it was unarmored) Taman. I remember a time where I killed a heavily armored Ortnok with the same blast 3 squares away.

--- End quote ---

Must be the same problem that with the Flechette for the shotgun, I remember having a GL guy crouching near the entrance of one of my Large hangars during a base mission (on 2.4 dev) with RF on 3 shots, an Ortonok entered through the entrance and received the 3 shots directly to the chest... I think it was 4 blocks away, but it stood strong, next thing was a dead GL guy and a me going like  ???

Then I learned never to use flechettes again, as a matter of fact I don't even buy that ammo for the GL any more, and the Riot Shotgun is a no go as well in my current campaign.

ShipIt:

--- Quote from: maackey on May 23, 2012, 06:28:36 pm ---Anyway, I'd love to be cannon fodder for your campaign, preferably as the GL (the cannon fodder becomes the cannoneer :)) as I've found they get all the kills in my campaign, regardless of how I try and get other troops to rack up some kills. Anything with incendiary ammo is also a plus ;)

--- End quote ---

There were a lot of changes made about weapons. The GL has a much higher range now, but the 3-round-burst mode was removed for it. But actually, our GL guys do very well.

You have the choise of your home base. You can go to North America or Phalanx HQ (Asia). Which one would you like?

Crystan:

--- Quote from: ShipIt on May 23, 2012, 08:11:20 pm ---Phalanx HQ (Asia).

--- End quote ---
Why in Asia? Tactical decission?

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