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2.5-dev play through

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H-Hour:

--- Quote from: ShipIt on May 23, 2012, 01:24:29 pm ---He comes under fire from Jon_dArc, who shoots twice and hits both times.

--- End quote ---

He hit twice and didn't kill the alien? This must have been the flechette shells, not saboted slugs, right? It looks a bit too distant for flechette shells, so likely only a couple of the 8 flechettes hit on each shot. A saboted slug hit ought to be enough to kill a Taman in most circumstances. If this was not the case, then I have done something wrong here.

If it was flechette shells, poor Jon_dArc. He hates them and now he's stuck with them!

ShipIt:
In this case it was my fault. He had the Flachette Shells loaded at this point. I will have to pay more attention to this in the future. The Riot Shotgun will get another chance, using Saboted Slugs, in the future. We can´t switch back right now, as Alpha Squad is already back in action.

rodo:
Flechette are supposedly better against armored targets IIRC, so If I go full auto against an ortonok with armor 3 squares away it should be a kill or almost a kill right?

Jon_dArc:

--- Quote from: ShipIt on May 23, 2012, 06:35:05 am ---After looking at the stats I feel like the EM-Rifle is not worth it. You cannot even step out of cover, take an aimed shot and step back.
--- End quote ---
That's the magic of throughwall. You sacrifice damage, but you often don't need to step out of cover—just shoot right through it!

I feel like the coilgun makes it obsolete, but as long as you have a unit with at least 31 TUs wielding it (so you can crouch and fire, or take a crouched orthostep and fire) I'd call it worthwhile.


--- Quote from: rodo on May 23, 2012, 05:06:02 pm ---Flechette are supposedly better against armored targets IIRC, so If I go full auto against an ortonok with armor 3 squares away it should be a kill or almost a kill right?
--- End quote ---
Hah. No, real flechettes are good against armor, but these are game flechettes—you should read them as "buckshot" (or maybe "birdshot" ;) ). An Ortnok with any armor will take 1-5 damage per pellet, heavily weighted towards 1, meaning you need to shoot it an absolute minimum of 4 times with all pellets hitting (and most likely substantially more—up to 24 times, and remember that that's still with perfect accuracy).

~J

rodo:
So what are they for then?, I presume they are useful in some kind of situation if not they'd not be there.

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