General > Discussion
2.5-dev play through
Jon_dArc:
--- Quote from: ShipIt on May 19, 2012, 02:00:35 am ---It´s actually a Riot Shotgun.
--- End quote ---
Oh.
Well then :oops:
(Though the Riot Shotgun's snap shot is even less accurate, with Crouch 1. I guess I should mention that to someone.)
--- Quote ---Usually pretty fast.
--- End quote ---
Really? You only get 9 potential recruits on Standard difficulty, and although you do start two-thirds of the way through the month, either you have some secret for making nations happy fast or you only get a handful of additional soldiers, meaning that you're going to be dropping below a full complement if losses hit as quickly as you seem to be expecting.
~J
ShipIt:
The incoming funds are used to pimp up America North. Screenshot taken using H-Hour´s new, upcoming User Interface the team is working on.
The Power Plant, Radar and a Small Hangar are under cunstruction now. If everything goes well, the base will be working within twelve days. Some money is preserved for a Stileto Interceptor and some equipment needed for the base defenders.
Seven new recruits are also available. Five are hired to defend North America in case the aliens get greedy. Though I do not expect this to be the case. Market runs out on grenades, Medikits and IR-googles as I order the stuff to equip the new soldiers.
Meanwhile, another UFO is detected near the Phalanx HQ. Same type as the previous ones. Two Sparrowhawks and one round out of the Shiva are enough to take this one down. None of the UFOs did return fire so far, they are obviously unarmed. Making this an easy job for the pilot of interceptor Stileto I. Out of bed, guys! Firebird I takes off to recover the UFO.
Bunker map. We expect three hostiles. Will probably not be easy to find them in this building.
Four teams. The Assault & Close guys go inside, while the GLs & Sniper watch the open area. First contact is made by Jon_dArc. Another one of the red/grey bastards, armed with a plasma grenade. Unfortunately he is to far away to take a shot with the Riot Shotgun. A nearby civvie army soldier makes things even worse. Jon´s teammate, Allison Zhang, takes an Aimed Shot with the Assault rifle, ... and scores a hit over twenty squares! Damn, the alien survives.
Next turn another alien shows up next to the first one. Completely unarmed. The civvie/soldier hides around the corner, so we have a clear LoF this time. Still too far for Jon and his Shotgun. He takes two aimed shots with the pistol instead, scratching some paint off the wall nearby the small passage. Thierry Zhang takes a Timed Snap Shot with the GL. Fail. The grenade slips through the door into the room behind the aliens. Hopefully it did at least some splash damage. Femke Sivertsen and Allison Zhang both Full Auto the invaders with the Assault Rifle, the latter one scoring again and bringing one down. Meanwhile Azibo Vyhodcev and Marco Suzuki slowly advance on the other side of the map.
The alien advances near enough for Jon_dArc to take advantage of his primary weapon. 33% to hit, another alien corpse, scattered on the battlefield. Unfortunately he also scored a hit on Thierry Zhang. Femke Sivertsen gives First aid wit the Medikit. Those guys are not gonna be friends soon. More bad news - the civvie soldier did not hide around the corner, instead he was wounded to death on the hallway, out of sight from our soldiers. Now he dies, matrix style.
We detect the last alien, standing around the corner one floor below two soldier civvies. This one is armed with a knife. A huge knife. Allison Zhang takes a Snap Shot with the Assault Rifle but fails to hit. Soldiers avancing from all around.
Despite being shot, the alien does not move during his turn. Allison Zhang kills it with a 3-round-burst next turn. Mission complete.
We could store the UFO in our UFO-yard, but we will not have time to research it soon, so it´s sold to The Commonwealth of Oceania, gaining an additional profit of 9182 credits.
ShipIt:
2084 April 7
Pilot of Stileto II just scored the second time as a member of Phalanx. The UFO crashed near a dam, now aliens are hiding on top of this hydroelectric power station. Despite the fact it being a night mission, half of the squad refuses to take off the sunglasses. We will have to change the duty regulations accordingly.
Ricardo Lehmann has his first noteworty appearence as our sniper, killing the first alien in his career with an Aimed Shot over thirteen squares during our second turn. The other two aliens meet in the upper right corner of the map (first pic). They always do this on that map. Again they only have short ranged weapons, so the squad quickly advances without the need to take cover at the end of the turn. At the time the aliens decide to take a stand, our troops have already reached the small building on the left side.
Azibo Vyhodcev steps out first. The hit estimate looks very promising. The 5-round-burst hits the alien in the chest, turning the inside out. One for the books.
Thierry Zhang takes a Snap Shot with his GL at the other one. After the dust has cleared it shows the alien still standing. Femke Sivertsen fires a 3-round-burst out of the Assault Rifle. At least one projectile hits, but it´s not enough to bring it down. Nobody else can get a position with a clear LoF. The alien uses his turn give us a great oportunity to get a pic from the smoke animation of the GL 25mm HIT Grenades.
Nope. Maybe next time. Thierry Zhang scores one more.
Three aliens killed, three civvies saved, no casualities, no losses.
Edit: UFO sold to Russia, 8624 credits.
ChemBro:
I wish my playthrough went that variable (or so). I get almost always the same missions and besides the first "house" mission in your thread, I did not see the other ones. But most of the time the mansion or industrial complex (in 2.4).
ShipIt:
--- Quote from: ChemBro on May 19, 2012, 01:57:23 pm ---I wish my playthrough went that variable (or so). I get almost always the same missions and besides the first "house" mission in your thread, I did not see the other ones. But most of the time the mansion or industrial complex (in 2.4).
--- End quote ---
There is a bug in 2.4 about the mapselection (bugreport and forum thread). To be honest, I think this bug is there for ages. In 2.3.1 the +city map was always shown in urban missions because of this bug. The same now happens in 2.4 with some other maps. H-Hour collected a lot of data from savegames to find out about this. It is already fixed in master by Mattn, but it was too late for 2.4. For sure it will be fixed in 2.4.1. Also, there is the 2.5-dev nightly build. ;)
Because you posted in this thread, you will take over for this 'Azibo Vyhodcev' guy, this name is just ridiculous. Welcome to Phalanx. I hope you don´t mind giving your life in order to save humanity.
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