General > Discussion
2.5-dev play through
ShipIt:
UFO #5 looks different. It shows 'wings' and some additional spikes around the engines. Both interceptors were sent to show him the way - down to the ground. Surprisingly this UFO type is not unarmed, Stiletto I takes a hit during combat. Fortunately no critical systems are damaged.
The squad enters the Firebird.
Cemetery map. It looks, well, ... unfinished? At least there is enough room to lay the alien invaders to rest. Although this might not be so easy, those guys look like they want some serious fight.
Ricardo Lehmann is first in, killing the alien that was standing next to the dropship with a Snap Shot. The enemy in the upper right corner returned fire, a clear tactical blunder on my part. Fortunately it missed. Marco Suzuki managed to throw a Frag Grenade next to the feet of the alien in the upper left corner. The damage dealt was more than that whimp could actually take. The third one on the other hand took a hit from the 25mm HIT Grenade and survived. Because of all those civvies we cannot take another shot, so everybody takes cover behind the hedge, RF turned on. The alien uses the last seconds of his life to kill a nearby civvie, leaving himself without any cover.
ChemBro scouts on the left border of the map, while, invisible to the alien, Marco Suzuki prepares his GL. Rest in Pieces, alien scum.
(The range and the hit estimates are currently shown wrong for the GL. It actually was two squares less than shown on the pic, and chance to hit is much better than zero.)
Three aliens killed, 9/10 civilians saved, no casualities, no losses. UFO sold to United America, collecting 13142 credits. First plasma pistols recovered.
H-Hour:
Sign me up for an assault specialist with an assault rifle that uses a lot of thrown grenades.
ShipIt:
--- Quote from: H-Hour on May 20, 2012, 10:40:50 am ---Sign me up for an assault specialist with an assault rifle that uses a lot of thrown grenades.
--- End quote ---
You are a lucky man, poeple like that are usually the core of my teams.
ShipIt:
A Terror Mission in the United America nation.
After a flight of 14 hours (economy class) the squad now is standing near an old mine. (GLSL Shaders turned of for this pic)
An alien wants to shake hands and talk about peace, but instead gets hit twice with the 25mm HIT Grenade from the GL of Julia Kusmin. The Alien returns fire with a Snap Shot out of the Plasma Pistol. Julia takes a hit but the Combat Armour takes most of the damage, Marco Suzuki gives first aid.
Again the squad is split up. The Close/Assault are going down deeper into the mine, while the GL/Sniper cover the surface. ChemBro is sent to clear the small shed on the right, but runs out of TUs too fast. Looking through the window he reports the building to be clear. It was not. An alien hiding inside shots twice during his turn. First shot breaks the window, second shot hits Femke Sivertsen in the back. But again, the Combat Armour is good enough and she is only wounded. The Alien now is looking out of the window and turned is back to the door. A mistake, because ChemBro can now step into the building there without any risk. The 5-round-burst from the MG connects and the Alien is blown to pieces.
Meanwhile the rest of the squad advances. The Mine is a labyrinth, ups and downs, lots of corners. Jon_dArc leads the team deeper into this rabbit warren and makes another contact. A third Alien lurking on second floor.
We cannot get a LoF, and during the enemies turn the Alien vanished. Femke Sivertsen spots it again later on. She is at the beginning of her turn, nearly full of TUs. The Full Auto from the Assault Rifle ends the fight. (Note: I played a lot, campaign and skirmish. I know most of the maps and I like them all, because I know how hard it is to make a good one. But this Mine map is one of the very best imo.)
The UFO will get a nice, shady place in our UFO-Yard.
Edit:It was a night mission. In El Paso. I wonder how could the Aliens survive that long, during night in El Paso?
ShipIt:
I had another system crash right after the mission. Does not look like a problem of UFO: AI, but more like my graphic card is about to die. I will have to replay the whole thing.
Edit: This time we killed four of them, but on the other hand 4/5 civilians on the map did not survive.
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