General > Discussion
2.5-dev play through
ShipIt:
I was following the 'Let´s play' about UFO: AI that Trashman made over in the HLP forums. Also the guys there made a really great LP for the original X-COM and actually for TFTD. Really great stuff. :)
As I finished my 2.4 campaign and will now start playing 2.5-dev anyway, I will try and do something similar. Simply play, share some pics and have fun. My spare time is somewhat limited these days, so I don´t expect this to go fast forward, though.
If somebody wants to share his opinion, please feel free to do so. And, if somebody wants to see his name on the duty roster, just tell me and I will add him there.
Full campaign, Standard difficulty. For the start, I placed the base.
The first base. In case of an alien attack this layout is a pain.
I added a small hangar, so we can buy a second Stiletto Interceptor soon. The Stiletto I in the base gets a Targeting computer and a ECM device.
The soldiers suck. I am not sure about the new weapon attributes yet, but if I remember correctly, Heavy skill is not needed anymore. I will just equip them equal to their best skill for now. Hopefully the new month will bring better cannonfodder than that.
For now we have one guy with a Flame thrower (Close), one with a shotgun (Close), two Assault Rifle (Assault), one HMG (Assault), two Grenade Launcher (Explosive) and a Sniper. Everybody gets a Combat Armour, IR-googles, a medikit, ammo, grenades of all kind and a second weapon.
Scientists start to research 'Continuous Wave Laser Operation'. According to rule #7 they give no ETA for results.
We have plenty of money left after building a UFO-yard next to the HQ and buying all the stuff that is needed for the second interceptor. A second base should be placed immediately.
America North will take some serious time to get into business. Quarters next to the entrance first. Five days to go.
ShipIt:
Due to some technical difficulties America North now looks even worse (Note: Save more often if playing on the bleeding edge of developement!)
We will have to deal with this.
Meanwhile our radar detected the very first UFO in this war. A good time to show our creditors we´re worth the money.
Stileto I was sent and shot the alien vessel down. 4000 credits gone for the replacement of the used Sparrowhawk Missiles and another 1200 for Shiva 20mm API Round´s. We will need to recover the UFO in order to turn a profit. Mission will take place near a small house.
The surviving aliens left their destroyed vehicle. The alien in front killed the civvi using a plasma grenade, also heavily wounding his mate.
Azibo Vyhodcev finishes the already wounded one off with a 5-round-burst from the Machine Gun. The other one is killed by two Frag Grenades, Thierry Zhang first and Marco Suzuki making the kill.
The improved range of the GL is incredible. Unfortunately one hit is not enough to push him off his shoes.
The alien, armed with a plasma grenade, had no chance to use Reaction fire. Marco Suzuki burns it with the Flame Thrower for his second kill.
Mission complete. No chance to save the civvie on this map.
Our UFO-yard is still under construction, so we sell the UFO to The Greater European Union for 8972 bucks credits a piece.
ShipIt:
Another UFO pops up. The same type as the first one. Stiletto II was sent and the UFO crashes - next to a military convoy. Does not look like these GI´s will be of great help.
Two aliens are detected during the first turn. No longe range weapons, so our sniper can savely crouch in the mid of the place. The rest of the squad tries to get closer.
Aliens also advance. This one will never know if it is possible to jump down to the street there. Full Auto from the Assault Rifle of Femke Sivertsen is more then enough to send his soul back to the stars.
A new contact down the street. Wait, ... is this really gonna crouched over there ?
Not anymore. Now it is lying face down and as dead as a stone. The GL seems not only be able to fire over the whole map, he actually is also able to blow hostile visitors into pieces! At keast the unarmoured ones. Thierry Zhang got this one.
Wtf, 88% to hit over two squares?
However, it was a hit and a kill for Rehyaaz Olakuotu. Another dead body for the research team. Two missions, two different maps, no casualties, no losses. Maybe Standard is too easy?
UFO-Yard still not ready. UFO sold to United Amerika for 9002 credits (overall 44590). All workers are dismissed. Nothing to work on right now.
31.6% of research done for Continuous Wave Laser Operation. If this is done, I will research the Aerial Laser Canon. Hopefully we can build them and save the money for the Sparrowhawk Missiles and the Shiva ammo.
2084 March 31 - payday!
Jon_dArc:
--- Quote from: ShipIt on May 19, 2012, 01:21:18 am ---Wtf, 88% to hit over two squares?
--- End quote ---
"Snap shot" with the sniper weapons is now an emergency from-the-hip shot, not the short-to-mid-range accurate shot it was in 2.4.
--- Quote ---However, it was a hit and a kill for Rehyaaz Olakuotu. Another dead body for the research team. Two missions, two different maps, no casualties, no losses. Maybe Standard is too easy?
--- End quote ---
Just how quickly do you expect to be losing soldiers?
~J
ShipIt:
--- Quote from: Jon_dArc on May 19, 2012, 01:47:44 am ---"Snap shot" with the sniper weapons is now an emergency from-the-hip shot, not the short-to-mid-range accurate shot it was in 2.4.
~J
--- End quote ---
It´s actually a Riot Shotgun.
--- Quote from: Jon_dArc on May 19, 2012, 01:47:44 am ---Just how quickly do you expect to be losing soldiers?
~J
--- End quote ---
Usually pretty fast.
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