General > Discussion

Herakles: A death trap?

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ChemBro:
Since upgrading my drop ship from Firebird to Herakles, I somehow have the feeling, I downgraded when entering the battlefield. I don't know how you play, but I hide my soldiers usually behind a wall. With the Herakles, it feels like there is an opening, where aliens can shoot in and hit nearly everything, before I can do a move. The Firebird has two openings and you can "switch sides" in a reasonable amount of time (units), or hide. The Herakles has the problem, that my soldiers in the back reach the "door" with half of their TUs depleted. Not much time to hide somewhere on the battlefield.

And I especially like it, when 2 aliens spawn left and right in front of the opening with Needler guns in their hands... and you don't see them fast enough...

What I want to say: If I were PHALANX, I would never construct a drop ship, where my soldiers can so easily been shot or they cannot hide fast enough.

So, what's next? Getting dropped with nothing to hide at all?

H-Hour:
1. I think a lot of the spawns on Herakles could be moved forward.

2. We now support smoke grenades. They will become very important.

Kildor:
In this case smokefields should be fired automatically, before soldiers start to move.

H-Hour:

--- Quote from: Kildor on May 17, 2012, 10:14:55 am ---In this case smokefields should be fired automatically, before soldiers start to move.

--- End quote ---

We shouldn't make tactical decisions for players. Smoke fields may not be desired in all cases.

Jon_dArc:
I haven't given extensive thought to the matter, but one idea that's been nagging at me is the idea that dropships ought to give omnidirectional LOS from their position—at the very least, this would alleviate the "start in a cave" effect of the Herakles. Though if and when UGVs are implemented, having their spawn points outside would also do a lot there.

~J

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