Technical support > Feature Requests
Mortars
DarkRain:
--- Quote from: H-Hour on June 12, 2012, 09:42:41 pm ---I've noticed this discrepancy between visible range and actual range. I'm not sure how to fix it but will continue to bring it up. A lot of the battlescape requires complex math and solutions are not always that easy to find.
--- End quote ---
CL_TargetingGrenade() is using velocity instead of distance to check the range, the attached patch should fix it.
H-Hour:
Yay! I hope someone can get this into master soon.
kurja:
--- Quote from: DarkRain on June 13, 2012, 08:49:12 pm ---CL_TargetingGrenade() is using velocity instead of distance to check the range, the attached patch should fix it.
--- End quote ---
great! now, all I need is to find out what do I do to apply that patch? =)
DarkRain:
If you are using git:
--- Code: ---git am path/to/patch.patch
--- End code ---
kurja:
thanks, I find it still shows 5 or so squares too much range :/
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