Technical support > Feature Requests
Mortars
kurja:
--- Quote from: Jon_dArc on June 12, 2012, 01:22:53 pm ---But now it actually kills things when it hits them! And also has more range than a slingshot…
~J
--- End quote ---
Speaking of that, how much range is it supposed to have? I'm asking because I'm seeing the aim point indicator remain a crosshair symbol to long distances, but when I try to fire, it says "out of range". Indicator becomes an X only at very long distances, like 50% further than I can actually shoot. Is this normal behaviour atm?
Jon_dArc:
I get broadly the same result, though it seems like the details of how far apart the red line/X and the last target point at which the GL will actually fire depend on something—terrain, perhaps? Elevating the target point in particular seems to make the gap larger.
~J
H-Hour:
I've noticed this discrepancy between visible range and actual range. I'm not sure how to fix it but will continue to bring it up. A lot of the battlescape requires complex math and solutions are not always that easy to find.
Nokim:
--- Quote from: H-Hour on June 12, 2012, 09:42:41 pm ---I've noticed this discrepancy between visible range and actual range. I'm not sure how to fix it but will continue to bring it up. A lot of the battlescape requires complex math and solutions are not always that easy to find.
--- End quote ---
Isn't that difference related to different ammo for GL? Like wider range for HIT grenade compared to PB grenade. I thought that there is different ranges but visible range calculation done only for first type.
kurja:
--- Quote from: Nokim on June 12, 2012, 10:06:12 pm ---Isn't that difference related to different ammo for GL? Like wider range for HIT grenade compared to PB grenade. I thought that there is different ranges but visible range calculation done only for first type.
--- End quote ---
I'm getting this when using HIT grenades.
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