Technical support > Feature Requests
Mortars
Nutter:
It might've been an airburst in 3 (doubtful) but in 4, it has to hit something, I think.
An actual airburst would be awesome, though.
Maybe have it as 'airburst' and 'impact'?
kurja:
airburst and impact would give no ability to bounce :/
Jon_dArc:
--- Quote from: kurja on June 07, 2012, 05:11:32 pm ---What's this airburst mode you're all talking about, was there one in 2.4? I think there was airburst mode in 2.3? Ufopedia still mentions airburst though.
--- End quote ---
The mode that is now called "impact" was formerly called "airburst", and (apparently) the behaviour is unchanged.
Jumping back to something I'd missed before:
--- Quote from: H-Hour on May 20, 2012, 10:23:04 am ---[…]Airbust/Impact fire mode […] will detonate upon reaching target, even if it hasn't hit anything.
--- End quote ---
It doesn't actually do this. You can confirm by elevating the target point—the grenade will detonate before reaching the ground (typically, depending on topography), but will consistently overshoot the target point before doing so.
--- Quote from: Triaxx2 on June 07, 2012, 04:28:40 pm ---That's kind of sad. I liked having the three-round burst available for engaging small groups. It means there's no way to deal with large groups other than wasting time by firing multiple individuals, or trying to throw hand grenades.
--- End quote ---
Although the three-round burst does both deal more total damage and vary the impact point, I don't think the change makes such a huge difference for crowd control—more significant is the reduction in splash radius from 4 for incendiary/HE and 5 for plasma to 3 for all.
~J
Triaxx2:
That's an even worse change.
Jon_dArc:
But now it actually kills things when it hits them! And also has more range than a slingshot…
~J
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