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TrashMan:
I propose:
- IMPACT (detonates when it hits something)
- TIMED (detonates after X seconds, and thus, can bounce around corners)
- AIRBURT (explodes in air above target. Larger radius, smaller damage).

Sandro:

--- Quote from: H-Hour on May 19, 2012, 07:32:03 pm ---Both firemodes detonate based on timers and both firemodes can detonate in the air. That can make it difficult to find names that make the distinction clear. Airburst may be better than Impact, but I'd still like to find something better.

--- End quote ---

Maybe, "Fixed range"? Or even "Preset range"?

Nutter:
Perhaps give IC airburst with an increased radius but a shorter effect (if they're ever going to last for a reasonable time span) and impact while HE gets impact and timed?

Jon_dArc:

--- Quote from: H-Hour on May 19, 2012, 06:14:10 pm ---The only difference between Airburst and Impact is the name.
--- End quote ---
Wait, seriously? Confirmation bias strikes again—I had a distinct impression of a difference.

Thoughts in the morning, when brain working again.

~J

Jon_dArc:
I'm stuck waiting for the cat to come back inside, so while I don't have the brainpower to look at how grenades work now and answer the question "what should this be called", I do have it in me to look at the two preexisting names and say what they should be.

Impact: launch a grenade that explodes exactly when it might otherwise bounce.

Airburst: launch a grenade that explodes, modulo accuracy concerns, at the location (including elevation) it was targeted at.

Now, that definition of "airburst" leaves undefined the case in which the grenade hits something before reaching its post-accuracy-adjustment target. Having the round fail to detonate is almost certainly not what the player would want in the vast majority of circumstances, so that leaves either detonating or bouncing on premature impact. I think detonating would be the superior choice, what with being more player-friendly (if they wanted to bounce, they could have used timed mode), but either would be defensible.

With the caveat again that my brain is mostly not working right now, the current mechanic feels closer to airburst—but I do note that when elevation is changed before firing, the shot travels significantly beyond the target point before detonating.

So yeah, more after sleep.

~J

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