Technical support > Feature Requests
Mortars
headdie:
I can understand that they could very easily become stupidly over powered which is why I suggested them be inaccurate and large blast area so that there is a good risk of killing civilians if used carelessly, also buildings will probably provide good cover from mortars so it will still be necessary to take direct fire weapons to take out sneaky snipers.
Other things can be done are things like having each reload = 1 shell rather than 6 for the GL so the ammo is bulky meaning that if you want to take a decent backup weapon and medkit you will be heavily limited on number of shells that can be carried
Additionally if firing the weapon takes a very high TU to fire (near 100%) and combined with single shot reloads it means that they can only be fired every other turn and not on a turn where the soldier moves.
Nutter:
Having a mule or two should probably be essential as well.
headdie:
Perhaps, perhaps not.
Remember that once 2x2 drones are implemented a Firebird will potentially be 1 drone and 4 soldiers making one mortar soldier a quarter of your squad, leaving 3+1UGV for direct hunter killer, you might also want to keep a soldier back to cover your mortar with them probably being unable to reaction fire.
But a Mule would also keep the mortar a significant lump of your deployable force when deploying 8 soldiers.
Nutter:
Alternative: Mortar UGV? Basically gives us a nice self-propelled artillery piece to play with.
I am also reminded of BigDog. Maybe have something in that direction as well?
Though, from what I heard, dropship capacity has a planned increase to 12 later.
Of course, that is for a later craft.
headdie:
I would expect that alien armour would be much more resistant to explosives by then as well as larger squads of aliens so might not be so much of an issue.
A morter equipped UGV is an interesting Idea, it would certainly restrict the number deployed, though I tend to think UGVs as more spearhead units than back line support, but in it's advantage it would open up the opportunity for cluster fire modes.
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