Just started a new (short) campaign to do some more testing.
A thought occured that a lot of the time not much happens (yes I know there's a FastForward). Now in a real life situation personnel are only human. People get sick, get stressed (and even break) under pressure, need leave, have accidents.
So as the game progresses, why not have a daily check to see how the personnel are doing. Who's fit for duty, who's sick, who's requesting compassionate leave, who's suffering mentally and needs some R&R (slow decline of moral if things go bad and someone dies for instance - maybe a mission goes REALLY bad and several die, or Phalanx craft is shot down, there are bound to be mental repercussions). This could easily be adjusted for difficulty with more chance of personnel being unavailable at higher levels. Too much micro-mgnt for some? Give an option to include personnel problems or turn them off.
Again would add depth and challenges to the game. One of the biggest challenges and interventions required is when things don't go smoothly and personnel have to be replaced or moved around even if it's temporary.
Anyway just a thought - No doubt it's been thought of before.
Second thought is for a variable clock. Many times the standard 5secs, 5 mins, 1 hour seem either too slow or too fast. So why not have the clock speed variable. Very easy to implememt - A second (or more) click on the required time would increase the time flow by that amount. You want 25 secs, well that's just five clicks on the 5sec button. Pause would pause AND reset.
Again just a thought.