General > Discussion

UFO: AI 2.4/2.5 Lets Plays

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jffdougan:
Yeah, two things I noticed about your initial I-shaped base, that come along in the later part of the early game (depending on difficulty level):

- Since the radar room is your bottleneck, do you build an advanced radar facility next to the default one and then tear down the old one?

- Where do you find space in the initial base for antimatter storage?

MonkeyHead:
When advanced radar comes along, I sometimes build it next to the initial one, and tear down the old one, replacing it with the antimatter storage and a laser battery, to give a 3 wide bottleneck directly above the living quarters. Quite often, I have a sedcond base by then, and tear down the workshops (second base is usually production focussed) and put the antimatter sotage in the space freed up by this, along with a lab or two and a second basic storage

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